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Back buffer
Back-end processing and images
Back-facing polygons
Backface culling
Background variable
Bains, Inderaj
Baker, Dan
Baldwin, Dave 2nd 3rd 4th 5th 6th
Barzel, Ronan
Base color
Base image 2nd
BEHIND blend mode
Bent normal 2nd
bias parameter
binormal variable 2nd
Binormal vector
Bit-wise shift operators
Bitmap rasterization
Bitmaps
Bitwise operators 2nd
Blend image
Blend modes
     ADD blend mode
     AVERAGE blend mode
     BEHIND blend mode
     CLEAR blend mode
     COLOR BURN blend mode
     COLOR DODGE blend mode
     CONVOLUTION blend mode
     DARKEN blend mode
     default
     DIFFERENCE blend mode
     DISSOLVE blend mode
     edge detection
     EXCLUSION blend mode
     HARD LIGHT blend mode
     INVERSE DIFFERENCE blend mode
     LIGHTEN blend mode
     MULTIPLY blend mode
     NORMAL blend mode
     OPACITY blend mode
     OVERLAY blend mode
     pixel-by-pixel blending
     SCREEN blend mode
     smoothing
     SOFT LIGHT blend mode
     SUBTRACT blend mode
Blend Modes,
Blend variable
Blending
Blending functions
Blinn, Jim
bool data type 2nd
Boolean constructors
Boolean values 2nd
Border color
Border region
Box filter
Boyd, Chas
BRDF (Bidirectional Reflectance Distribution Function) 2nd
BRDF PTMs
     application setup
     light factor texture
     stored as mipmap textures
     surface rendering fragment shader
     vertex shader
break keyword
Brick fragment shader
Brick pattern
     aliasing artifacts
     color
     depth
     ease of modification
     fragment shader
     modeling coordinate position
     mortar color
     number
     remaining constant
     row number
     size of bricks
     vertex shaders
Brick shaders
     application code
     description of overall effect
     overview
Brick vertex shader
BrickPct variable
Brightness
Buffer object
Buffers 2nd
Built-in
     attribute variables 2nd 3rd
     attributes
     constants 2nd
     macros
     noise function
     sine functions
     texture functions 2nd
     uniform variables 2nd 3rd 4th 5th 6th 7th 8th
     varying variables 2nd 3rd 4th
Built-in functions 2nd 3rd
     angle functions
     common functions 2nd
     exponential functions
     fragment processing functions
     geometric functions
     HLSL
     interesting effects in shaders
     matrix functions
     noise functions
     overloading
     overriding
     shader development
     texture access functions
     trigonometry functions
     usage
     variants
     vector relational functions
     vectors
Built-in variables 2nd 3rd 4th 5th 6th 7th 8th
     global scope
     mapping OpenGL state values to
     vectors
Bump function
Bump mapping 2nd
     application setup
     fragment shader
     increasing object realism
     light source
     location of bumps
     normal maps
     number of bumps per unit
     small effects to surfaces
     surface normal at each fragment location
     surface-local coordinate space
     tangent vector
     texture coordinates
     vertex shader
     width of bumps
Bump maps 2nd
Bump pattern characteristics
BumpDensity variable 2nd
BumpSize variable 2nd
"bumpy/shiner" shader pair
Bunnell, Michael 2nd
bvec2 data type
bvec3 data type
bvec4 data type


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