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L-values 2nd
Labels
Lacunarity 2nd
lambda2rgb function
Lander technique
Lander, Jeff
Landis, Hayden
Laplacian operator
Lat-long environment map
Lat-long texture map
Latitude-longitude texture map
Lattice
Lawrence Berkeley Laboratory
LCcamera variable
LCnorm variable
LCpos variable
length function 2nd 3rd
lessThan function
lessThanEqual function 2nd
Level-of-detail 2nd
     argument
     bias
     clamping and biasing value
Lexical analysis 2nd
Licea-Kane, Bill
Lichtenbelt, Barthold 2nd
Light
     attenuation factor
     behavior of visible
     diffraction
     intensity interpolated value
     reflection 2nd
     refraction
     separating based on wavelength
     shape and placement
     soft edge
     surface-local
     transforming
     wavelengths
Light coordinate system
Light direction vector
Light factor texture
Light positions
     eye coordinates
     texture unit
     transforming by modelview matrix
     wobbles
Light probe 2nd
Light probe gallery
Light probe images 2nd 3rd 4th
Light shaders 2nd 3rd
Light sources
     accessing properties
     ambient, diffuse, and specular contributions
     area lights
     attenuation
     computation performed with dot products
     directional lights 2nd
     invisible surfaces
     looping to compute contributions from all enabled
     manipulating attributes
     point lights 2nd
     position
     reflection direction
     shadow maps
     shadows from
     spotlights
     strong
     technical illustration example
     traditional illumination model
     transforming positions
     viewing direction
     visible surfaces
LightColor variable
LIGHTEN blend mode
Lighting
     artifacts
     clouds
     computed before texturing
     global parameters
     hemisphere
     image-based
     material properties and
     none enabled
     primary and secondary color for vertex
     RealWorldz,
     simulating in hatching example
     traditional equation
     two-sided
     viewing direction
     with spherical harmonics
Lighting calculations 2nd 3rd 4th 5th
     artifacts
     eye space 2nd
Lighting designers
Lighting effects 2nd 3rd 4th
Lighting state
LightIntensity variable 2nd 3rd 4th
LightPos variable
LightPosition variable 2nd 3rd
lightVec variable 2nd
LightWork Design
Limestone textures
Line rasterization
Linear filtering
Linear-algebraic matrix multiplication
Lines, uniform density
Linking
     program objects
     shaders
Literal floating-point numbers
Literal integers
Local variables, defining
Local viewer computation
Locations
"Lod" functions
log function
log2 function 2nd
Logical and operator (&&) 2nd 3rd
Logical exclusive or operator (^^) 2nd
Logical inclusive or operator (||) 2nd 3rd
Logical not operator (-!) 2nd
Logical operations
Logical operators 2nd
Lookat point
lookup function
Lookup table operations
Looping
Low-pass filtering 2nd
Lucasfilm
Luminance
Luminance (LRGB) PTMs (polynomial texture maps) 2nd
Luminance mapping function
Luxo Jr.,


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