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A Bug's Life,
abs function 2nd 3rd
Absent qualifier
Absolute value
Accumulation buffer 2nd 3rd
acos function 2nd
Active attributes 2nd 3rd
Active samplers 2nd
Active texture unit 2nd 3rd 4th 5th
Active uniform variables 2nd 3rd
Adaptive analytic
     antialiasing fragment shader
     prefiltering
ADD blend mode
Addition operator (+) 2nd
Additive operators
Advanced RenderMan: Creating CGI for Motion Pictures (Apodaca and Gritz) 2nd 3rd 4th 5th 6th
Aerial perspective
Aggregate types, initializing
AGL routines
Airbrush and pen illustrations
Akeley, Kurt
Aliasing 2nd 3rd
Aliasing artifacts 2nd
AlienRockArt planet
AlienRockArt,
all function 2nd
all token
Alpha
Alpha test 2nd
Alpha value
Altgrad map
     AlienRockArt,
     DragonRidges,
     snow
altgrad texture
Altitude angle 2nd
Ambient component
Ambient light
Ambient occlusion 2nd 3rd
Ambient variable
Amplitude 2nd
Amplitude variable
An Image Synthesizer (Perlin)
Analytic integration
Ancient Chinese art of chi ting,
Angle functions
Animatable for cloudy sky effect fragment shader
Animation
     blending factor
     fading object in or out
     key-frame interpolation
     linear blend
     morphing
     on/off
     particle systems
     threshold
     vertex noise
     wobble
Animation effects 2nd
Anisotropic
Anisotropic glint
Anisotropic reflection
ANSI C programming language
Antialiased brick fragment shader
Antialiased checkerboard fragment shader
Antialiased stripe example
     adaptive analytic prefiltering
     analytic integration
     antialiased brick fragment shader
     generating stripes
Antialiasing 2nd 3rd 4th
     area sampling
     frequency clamping
     hatching example
     high-quality full-screen
     increasing resolution
     low-pass filtering
     user programmable methods
     value of integral over area of filter
any function 2nd
API (application programming interface) 2nd
Apodaca, Tony
Apple
Application developers
ARB (Architecture Review Board)
ARB prefix extensions
ARB_fragment_program extension
ARB_vertex_program extension
Arbitrary matrix
Arbitrary per-vertex data
Arc cosine
Arc sine
Arc tangent
Area lights
Area sampling 2nd
Arithmetic operators
Array element operator ([])
Arrays
     indexing
     two-dimensional
Artifacts
asin function
Aspect ratio
Assembly language interfaces
Assignment operators (+=, -=, *=, and /=) 2nd
atan function
ATI
ATI developer Web site 2nd
Atmosphere shaders
Atmospheric effects
     aerial perspective
     RealWorldz,
     sky shading
atmospheric shell function
Attenuation 2nd
Attribute aliasing 2nd
Attribute qualified variables 2nd
Attribute qualifiers
Attribute variables 2nd 3rd 4th 5th 6th
     built-in 2nd
     data types
     initializing
     location of
     querying attribute binding for named vertex shader
     user-defined 2nd
     vertex shader
Attributes 2nd
     accessing in vertex shader
     locations
     three-dimensional
     vertex
Automatic mipmap generation
Automatic state-tracking mechanism
Auxiliary buffers 2nd
AVERAGE blend mode
Azimuth angle 2nd


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