Index
[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
A Bug's Life, abs function 2nd 3rd Absent qualifier Absolute value Accumulation buffer 2nd 3rd acos function 2nd Active attributes 2nd 3rd Active samplers 2nd Active texture unit 2nd 3rd 4th 5th Active uniform variables 2nd 3rd Adaptive analytic antialiasing fragment shader prefiltering ADD blend mode Addition operator (+) 2nd Additive operators Advanced RenderMan: Creating CGI for Motion Pictures (Apodaca and Gritz) 2nd 3rd 4th 5th 6th Aerial perspective Aggregate types, initializing AGL routines Airbrush and pen illustrations Akeley, Kurt Aliasing 2nd 3rd Aliasing artifacts 2nd AlienRockArt planet AlienRockArt, all function 2nd all token Alpha Alpha test 2nd Alpha value Altgrad map AlienRockArt, DragonRidges, snow altgrad texture Altitude angle 2nd Ambient component Ambient light Ambient occlusion 2nd 3rd Ambient variable Amplitude 2nd Amplitude variable An Image Synthesizer (Perlin) Analytic integration Ancient Chinese art of chi ting, Angle functions Animatable for cloudy sky effect fragment shader Animation blending factor fading object in or out key-frame interpolation linear blend morphing on/off particle systems threshold vertex noise wobble Animation effects 2nd Anisotropic Anisotropic glint Anisotropic reflection ANSI C programming language Antialiased brick fragment shader Antialiased checkerboard fragment shader Antialiased stripe example adaptive analytic prefiltering analytic integration antialiased brick fragment shader generating stripes Antialiasing 2nd 3rd 4th area sampling frequency clamping hatching example high-quality full-screen increasing resolution low-pass filtering user programmable methods value of integral over area of filter any function 2nd API (application programming interface) 2nd Apodaca, Tony Apple Application developers ARB (Architecture Review Board) ARB prefix extensions ARB_fragment_program extension ARB_vertex_program extension Arbitrary matrix Arbitrary per-vertex data Arc cosine Arc sine Arc tangent Area lights Area sampling 2nd Arithmetic operators Array element operator ([]) Arrays indexing two-dimensional Artifacts asin function Aspect ratio Assembly language interfaces Assignment operators (+=, -=, *=, and /=) 2nd atan function ATI ATI developer Web site 2nd Atmosphere shaders Atmospheric effects aerial perspective RealWorldz, sky shading atmospheric shell function Attenuation 2nd Attribute aliasing 2nd Attribute qualified variables 2nd Attribute qualifiers Attribute variables 2nd 3rd 4th 5th 6th built-in 2nd data types initializing location of querying attribute binding for named vertex shader user-defined 2nd vertex shader Attributes 2nd accessing in vertex shader locations three-dimensional vertex Automatic mipmap generation Automatic state-tracking mechanism Auxiliary buffers 2nd AVERAGE blend mode Azimuth angle 2nd
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