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R-values 2nd
rad variable
Radians
radians function
Ramamoorthi, Ravi
RandomRotate variable
RandomScale variable
Raster position 2nd 3rd
Rasterization 2nd 3rd
Rasterization stage
Ratio between reflected light and refracted light
Read control 2nd
Real-time atmospherics
Real-Time Stroke-based Halftoning (Freudenberg)
Realism
RealWorldz,
     2D instead of 3D noise
     Altgrad map
     atmospheric effects
     caustic effects
     clouds
     DLU node
     features
     fractal terrains
     function tree 2nd
     implementation
     internals
     lighting
     LOD (level-of-detail)
     Math node
     Multifractal node
     mushroom transformation
     node types
     noise texture creation
     noise values and derivatives
     ocean
     overhanging terrain
     performance considerations
     planet creation
     planetary landscapes
     postprocessing height field terrain
     quadtree structure
     separate terrain function trees
     shading
     sky color
     smoke
     surface normals
     terrain color
     texture map 2nd
     textures
     tile set noise
     tile sets
     VBO (vertex buffer object)
Reciprocal of positive square root
Recursive function
Reeves, Bill
reflect function 2nd 3rd 4th 5th
Reflectance model
ReflectDir variable
Reflected vector
Reflection vector 2nd
reflectionDir vector
Reflections
     AlienRockArt planet
     computing 2nd
     direction 2nd 3rd
     divider cone
     horizon cone
     ocean
     point R
     properties
     reducing
     terrain
Reflections on Spheres and Cylinders of Revolution (Glaeser)
Reflectivity
reflectVec variable
refract function 2nd 3rd
Refracted vector 2nd
Refraction
     Cg shaders
     ratio of indices
     wavelength dependent
Refraction effect
Regular patterns
     amount of fuzz (blurriness)
     antialiased transitions between stripe colors
     smooth transitions between stripe color and background color
     stripes fragment shader
     stripes vertex shader
Relational and equality operators (>, <=, >, >=, ==, !=)
Relational operations based on vectors
Relational operators (<, >, <=, and >=) 2nd 3rd 4th
Render targets, multiple 2nd
Rendering 2nd 3rd
     advanced effects
     double buffering
     installing program as part of state
     installing program objects as part of state
     objects with mirrorlike qualities
     ocean
     passes
     sampling pixels multiple times
     scene graphs
     windows supporting
Rendering algorithms
     understanding
     user-created
Rendering Outdoor Light Scattering in Real Time (Hoffman and Preetham)
Rendering pipeline 2nd
RenderMan 2nd
RenderMan Interface Specification, 2nd 3rd
RenderMan shader
RenderMan Shading Language
RenderMonkey
Repeat wrapping behavior
Repeating patterns 2nd
require behavior
Rescaling normalization
Resolution, increasing and antialiasing
Restricted to cone of light
return keyword
RGB color space
RGB PTMs (polynomial texture maps) 2nd
RGB representation of color
RGBA (red, green, blue and alpha component)
RGBA texture
Rideout, Philip 2nd 3rd 4th 5th 6th
Ring planet
Ring world
Ripple texture map
Ritter, Brad
Rivero, Michael
RO1 variable
Runtime compilation


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