Index
[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
Parallel projection Parameters 2nd Parsing 2nd Particle systems 2nd application setup assumptions complexity confetti cannon vertex shader Particle SystemsA Technique for Modeling a Class of Fuzzy Objects, Particles ParticleTime variable Pass nodes PCs Peachey, Darwyn 2nd 3rd Pearl Harbor, Pellacini, Fabio 2nd Per-fragment operations 2nd Per-vertex arbitrary data Per-vertex attributes per-vertex attributes Per-vertex lighting Per-vertex operations Per-vertex values, interpolating Percentage variable Perlin heterofractal Perlin noise 2nd 3rd 4th 5th Perlin, Ken 2nd 3rd Perspective divide 2nd Perspective projections 2nd Perspective view Perspective-correct projective texture coordinates Perturbation normal Perturbation vector Phong exponent Phong lighting equation Phong lighting model Photorealism 2nd Pixar Animation Studios 2nd Pixel group 2nd Pixel ownership test 2nd Pixel packing 2nd Pixel Pipeline shader Pixel rectangles color grayscale pixel transfer rasterization read control Pixel shaders and HLSL (High-Level Shader Language) Pixel transfer 2nd Pixel unpacking 2nd 3rd Pixel zoom PixelFlow Pixels 2nd visible or obscured window coordinate system Planets fractal terrains overhanging terrain shading surface normals terrain-rendering structure Point light sources Point lights attenuation computation direction of maximum highlights spotlight cutoff angle Point primitive Point R Point rasterization 2nd Point sampling 2nd Point size mode Point size, clipping Point sprites 2nd 3rd 4th Pointers 2nd PointLight function Polygon mode Polygon offset Polygon primitives, culling Polygon rasterization Polygons 2nd Polynomial texture mapping with BRDF data Position invariance Position values, accessing position variable 2nd Position vector position.x variable Positive square root Postfix decrement operator (--) Postfix increment operator (++) pow function 2nd Pragmas, reserving for future use Prefix decrement operator (--) Prefix increment operator (++) Preprocessor Primary color Primitives antialiasing assembly 2nd 3rd 4th clipping drawing large number with single function call processing specifying type starting and ending printShaderInfoLog function Procedural texture shaders 2nd Procedural textures Procedural texturing 2nd Processing pipeline Program objects 2nd active attribute variable information active uniform variable information attaching shader objects 2nd 3rd 4th creation of defining deleting 2nd detaching shader objects 2nd failure of linking handles of shader objects attached information log 2nd 3rd 4th installing as part of rendering state linking 2nd listing active uniform variables loading uniform variables into names 2nd parameters queriable parameters querying list of shader objects attached to querying state state validating value of uniform variable for Programmable fragment processors Programmable processors fragment processors 2nd stream processing successfully installing executable vertex processors 2nd Programmable shaders Programmable vertex processors Programs 2nd diagnostic information ill-formed installing as part of rendering state managing shader objects Projection matrix 2nd Projection transformation 2nd Projective texturing PTMs (polynomial texture maps) 2nd Pulse train 2nd
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