JavaScript EditorFree JavaScript Editor     Ajax Editor 



Main Page
Previous Page
Next Page


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Object coordinate system
Object coordinates
Object space 2nd 3rd
Objects
     applying opaque image to portion of
     brick pattern
     default color
     deleting
     distant
     dynamic
     dynamic contour lines
     interreflections between
     mirrorlike qualities
     modeling
     nondeterministic shape and appearance
     origin
     polygonal representation of
     primitive particles defining volume
     random color
     three-dimensional attributes
     transforming into world coordinates
     unique identifier
Occlusion factors, computing
Occlusion queries
Ocean
     RealWorldz,
     reflected sky
     reflections
     rendering
     underwater caustics
     water ripples
Octave 2nd
Offscreen buffers
     depth buffering
     values written to
Offscreen memory 2nd
Offset texture
ogl2brick file
ogl2demo file 2nd
Old Town Square light probe image
On/off animation
On/off state
One-dimensional texture maps
OPACITY blend mode
Opacity variable
Open GL API (application programming interface)
OpenGL
     assembly language programming
     backward compatibility
     current versions
     evolution
     extensions 2nd
     fixed functionality 2nd 3rd
     fixed-function pipeline
     frame buffer
     history of
     interaction fixed functionality
     maintaining state
     modifying
     normalization
     obtaining version information
     opening processing pipeline for user control
     operating environments
     processing commands
     processing pipeline 2nd
     rasterization stage
     sending geometry data to
     setting up for rendering into multiple target buffers
OpenGL 1.5 to OpenGL 2.0 GLSL Migration Guide
OpenGl 2.0 Shading Language White Paper, Version 1.0 (Baldwin) 2nd
OpenGL API execution model
OpenGL ARB (Architecture Review Board) 2nd
OpenGL driver
OpenGL extension registry Web site
OpenGL Performer
OpenGL Performer Web site
OpenGL Programming Guide, Fifth Edition: The Official Guide to Learning OpenGL (Shreiner, Neider, Davis, and Woo) 2nd
OpenGL Reference Manual, Fourth Edition: The Official Reference to OpenGL, 2nd
OpenGL Shader Language
OpenGL Shader Language API
OpenGL shaders 2nd 3rd 4th
     code to transfer CIE values to RGB
     code to transform RGB values to CIE
     cube map
     noise
OpenGL Shading Language
     added features
     additions from C++
     as descendent of RenderMan
     as high-level language
     basics
    built-in
         functions
         math functions
         variables
     C programming language 2nd
     compiler front end
     compiler/linker
     cross-vendor assembly language
     data types
     defining capabilities for hardware
     design considerations
     ease of use
     exposing hardware capabilities
     exposing performance of graphics hardware
     exposing programmability of hardware
     fragment shaders
     hardware independence
     key benefits
     keywords
     libraries or executables
     longevity
     mapping onto graphics hardware
     modular programming support
     obtaining version information
     open, cross-platform standard
     OpenGL environment
     overview
     parallel processing
     precedence of operators
     processing numerical data
     RenderMonkey
     runtime compilation
     standardization
     syntax
     tight integration with OpenGL
     transformations
     type qualifiers
     types
     unnecessary language features
     variable nodes
     vector types
     version 2nd
     version number
     vertex shaders
OpenGL Shading Language API 2nd
     implementation-dependent values
OpenGL state
     accessing current 2nd
     automatic tracking mechanism
     client-side
     controlling with scene graphs
     derived
     fragment shaders
     maintaining
     manipulating
     modifying
     on or off
     pushing and popping values on stack
     server-side
     settings
     texture units
     tracking
     user-defined
     vertex shaders
OpenGL SuperBible, Third Edition (Wright and Lipchak)
OpenGL utility library
OpenGL.org Web site
OpenSceneGraph Web site
OpenSG
OpenSG Web site
Operating environments
Operations
     accelerating
     component-wise
     indexing
     operators
     swizzling
Operators
     applied to vector
     vector types
Optimizations
Optimize pragma
Optional set of imaging functionality
Origin
Orlano, Marc
Orthonormal basis
OSG (OpenSceneGraph)
out qualifier 2nd
Overhanging terrain
OVERLAY blend mode
Overloading
     built-in functions
     functions 2nd 3rd 4th
Overriding
     built-in functions
     earlier directives


Previous Page
Next Page




JavaScript EditorAjax Editor     JavaScript Editor