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7.15. Further Information

Reference pages for the OpenGL Shading Language API can be found in Appendix B. Source code for the example in this chapter can be found at the 3Dlabs developers Web site. More complex source code examples and a variety of shaders can be found there as well.

  1. 3Dlabs developer Web site. http://developer.3dlabs.com.

  2. Ebert, David S., John Hart, Bill Mark, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley, Texturing and Modeling: A Procedural Approach, Third Edition, Morgan Kaufmann Publishers, San Francisco, 2002. http://www.texturingandmodeling.com

  3. Kessenich, John, Dave Baldwin, and Randi Rost, The OpenGL Shading Language, Version 1.10, 3Dlabs, April 2004. http://www.opengl.org/documentation/spec.html

  4. OpenGL Architecture Review Board, Dave Shreiner, J. Neider, T. Davis, and M. Woo, OpenGL Programming Guide, Fifth Edition: The Official Guide to Learning OpenGL, Version 2, Addison-Wesley, Reading, Massachusetts, 2005.

  5. OpenGL Architecture Review Board, OpenGL Reference Manual, Fourth Edition: The Official Reference to OpenGL, Version 1.4, Editor: Dave Shreiner, Addison-Wesley, Reading, Massachusetts, 2004.

  6. Segal, Mark, and Kurt Akeley, The OpenGL Graphics System: A Specification (Version 2.0), Editor (v1.1): Chris Frazier, (v1.21.5): Jon Leech, (v2.0): Jon Leech and Pat Brown, Sept. 2004. http://www.opengl.org/documentation/spec.html


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