Index
[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
Unary negation (-!) operator 2nd Unary operators Under the Shade of the Rendering Tree (Lander) Underwater caustics Uniform line sensity uniform qualified sampler Uniform qualified variables 2nd Uniform qualifiers 2nd Uniform variables 2nd 3rd 4th 5th 6th 7th accessed when shader is executed application-defined built-in 2nd 3rd 4th 5th 6th 7th 8th changes to declared as arrays declared as structures declaring defined as sampler types fragment shader initializing 2nd list of active loading defined as sampler types loading into program object location of return value sampler type setting parts setting values size user-defined 2nd 3rd 4th 5th 6th value for program object vertex shader union enum keyword Unions Unit vectors Units of measurement UNIX-based systems Unqualified variables Unsharp masking 2nd 3rd User clip planes 2nd User clipping 2nd 3rd 4th 5th 6th User programmable antialising methods User-defined attribute variables 2nd 3rd data types mapping generic vertex attributes to User-defined attributes User-defined clipping planes User-defined functions User-defined noise functions User-defined state User-defined uniform variables 2nd 3rd 4th 5th 6th querying current value querying locations updating value User-defined varying variables 2nd 3rd Utah teapot
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