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3.3. Initializers and Constructors

A shader variable may be initialized when it is declared. As is familiar from C, the following example initializes b at declaration time and leaves a and c undefined:

float a, b = 3.0, c;

Constant qualified variables must be initialized.

const int Size = 4;  // initializer is required

Attribute, uniform, and varying variables cannot be initialized when declared.

attribute float Temperature;  // no initializer allowed,
                              // the vertex API sets this

uniform int Size;             // no initializer allowed,
                              // the uniform setting API sets this

varying float density;        // no initializer allowed, the vertex
                              // shader must programmatically set this

To initialize aggregate types, at either declaration time or elsewhere, CONSTRUCTORS are used. No initializer uses the brace syntax "{. . .}" from C. Syntactically, constructors look like function calls that have a type name where the function name would gofor example, to initialize a vec4 with the values (1.0, 2.0, 3.0, 4.0), use

vec4 v = vec4(1.0, 2.0, 3.0, 4.0);

Or, because constructor syntax is the same whether it's in an initializer or not, use

vec4 v;
v = vec4(1.0, 2.0, 3.0, 4.0);

There are constructors for all the built-in types (except samplers) as well as for structures. Some examples:

vec4 v = vec4(1.0, 2.0, 3.0, 4.0);
ivec2 c = ivec2(3, 4);
vec3 color = vec3(0.2, 0.5, 0.8);
vec4 color4 = vec4(color, 1.0)
struct light
{
    vec4 position;
    struct tLightColor
    {
        vec3 color;
        float intensity;
    } lightColor;
} light1 = light(v, tLightColor(color, 0.9));

For matrices, the components are written in column major order. For example,

mat2 m = mat2(1.0, 2.0, 3.0, 4.0);

results in the following matrix:


So far, we've only shown constructors taking one argument for each component being constructed. Built-in constructors for vectors can also take a single argument, which is replicated into each component.

vec3 v = vec3(0.6);

is equivalent to

vec3 v = vec3(0.6, 0.6, 0.6);

This is true only for vectors. Structure constructors must receive one argument per member being constructed. Matrix constructors also have a single argument form, but in this case it initializes just the diagonal of the matrix. The remaining components are initialized to 0.0.

mat2 m = mat2(1.0);  // makes a 2 x 2 identity matrix

is equivalent to

mat2 m = mat2(1.0, 0.0, 0.0, 1.0);    // makes a 2 x 2 identity matrix

Constructors can also have vectors and matrices as arguments. However, constructing matrices from other matrices is reserved for future definition.

vec4 v = vec4(1.0);
vec2 u = vec2(v);  // the first two components of v initialize u
mat2 m = mat2(v);

Matrix components are read out of arguments in column major order and written in column major order.

Extra components within a single constructor argument are silently ignored. Normally, this is useful for shrinking a value, like eliminating alpha from a color or w from a position. It is an error to have completely unused arguments passed to a constructor.

vec2 t = vec2(1.0, 2.0, 3.0);  // illegal; third argument is unused


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