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s prefix (Hungarian notation) 
sample rate  2nd 
sampling sound 
    amplitude resolution  2nd 
    Nyquist frequency 
    sample rate  2nd 
    ShannonÕs Theorem 
Save_Palette() method 
Save_Palette_From_File() method 
Save_Palette_To_File() method 
saving
    games  2nd 
scalar multiplication
    matrices 
    vectors  2nd 
Scale_Polygon2D() method 
scaling  2nd  3rd 
    bitmaps  2nd  3rd  4th  5th  6th  7th  8th 
    matrices  2nd 
    vectors  2nd 
scan codes 
scanning codes (enumeration) 
scheduler 
Schmit, Mike 
scope resolution operator 
scope resolution operator [2 colons]  2nd  3rd 
Screen_Transition() method 
scripting language design  2nd  3rd  4th 
scripts
    C/C++ compiler  2nd  3rd  4th  5th  6th  7th 
    functions section 
    globals section 
    main section 
    scripting language design  2nd  3rd  4th 
Scroll_Bitmap() method 
scrolling 
    homogeneous tile engines  2nd  3rd  4th  5th 
    Outpost game  2nd  3rd 
    page scrolling engines  2nd 
    sparse bitmap tile engines  2nd  3rd 
search paths (C/C++ compiler) 
searches
    A* searches  2nd 
    bidirectional breadth-first searches 
    breadth-first searches  2nd 
    depth-first searches  2nd 
    DijkstraÕs search 
searching
    BSTs (binary search trees)  2nd  3rd  4th 
secondary buffers (DirectSound) 
    circular buffering  2nd 
    creating  2nd  3rd  4th  5th 
    locking  2nd 
    releasing 
    static 
    streaming 
    unlocking 
    writing data to  2nd  3rd 
secondary surfaces  2nd  3rd 
selecting
    GDI (Graphics Device Interface) objects
        brushes 
        pens  2nd 
selection 
SelectObject() function  2nd 
semantic analysis  2nd 
semaphores  2nd 
sending
    messages
        from thread to thread  2nd  3rd  4th  5th  6th  7th 
    Windows messages  2nd  3rd  4th  5th 
SendMessage() function  2nd  3rd  4th  5th  6th 
sequencing progrms (MIDI) 
Set_Anim_Speed() method 
Set_Animation_BOB() method 
Set_Palette() method 
Set_Palette_Entry() method  2nd 
Set_Pos_BOB() method 
Set_Vel_BOB() method 
SetBkColor() function 
SetBkMode() function 
SetClipList() method 
SetClipper() method  2nd 
SetColorKey() method  2nd  3rd  4th 
SetCooperativeLevel() method  2nd  3rd 
    parameters  2nd 
    prototype 
SetCursor() function 
SetDataFormat() method  2nd 
SetDisplayMode() method  2nd  3rd  4th  5th 
SetEntries() method 
SetFrequency() method 
SetHWnd() method 
SetMenu() function 
SetPalette() method 
SetPan() method 
SetPixel() function 
SetProperty() method  2nd 
SetTextColor() function 
SetTimer() function  2nd 
SetVolume() method 
Shadow Land
    .  [See also text games]
    ambient sound  2nd 
    Extract_Tokens() function  2nd  3rd  4th 
    game loop  2nd 
    game universe  2nd 
    Get_Token() function  2nd 
    object placement database  2nd  3rd 
    player objectives  2nd 
    player structure  2nd 
    portability 
    productions  2nd  3rd  4th 
    static vocabulary table initialization  2nd  3rd  4th 
    token data structure 
    Verb_Parser() function  2nd 
    vision scan  2nd 
    vocabulary  2nd  3rd  4th 
        action verbs  2nd  3rd  4th  5th 
    winning 
ShannonÕs Theorem 
shapes
    .  [See also lines]
    circles
        drawing  2nd  3rd 
    lines
        drawing  2nd  3rd 
        functions  2nd  3rd  4th  5th  6th  7th  8th 
    points  2nd 
    polygons  2nd  3rd  4th 
        .  [See also collision detection]
        2D polygon functions  2nd  3rd  4th  5th  6th  7th  8th 
        clipping  2nd  3rd 
        data structures  2nd  3rd 
        drawing  2nd  3rd  4th 
        quadrilaterals  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
        rotating  2nd  3rd  4th 
        triangles  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 
    rectangles
        drawing  2nd  3rd 
ships
    Outpost game
        gunships  2nd  3rd 
        playerÕs ship (Wraith)  2nd  3rd  4th 
shortcuts (menus) 
Show_BOB() method 
shutdown 
shutting down
    DirectMusic  2nd 
sight
    text games 
        dynamic object base vision 
        static vision 
        VFOV (virtual field of view)  2nd 
        vision scans  2nd  3rd  4th 
signals (threads)
    waiting for
        WaitForMultipleObjects() function  2nd  3rd  4th  5th  6th 
        WaitForSingleObject() function  2nd 
sine  2nd 
sites.  [See Web sites]
slash (/)
    comment operator (//) 
SM_ARRANGE constant 
SM_CLEANBOOT constant 
SM_CMOUSEBUTTONS constant 
SM_CXBORDER constant 
SM_CXCURSOR constant 
SM_CXDOUBLECLK constant 
SM_CXDRAG constant 
SM_CXEDGE constant 
SM_CXFIXEDFRAME constant 
SM_CXFULLSCREEN constant 
SM_CXHSCROLL constant 
SM_CXHTHUMB constant 
SM_CXICON constant 
SM_CXICONSPACING constant 
SM_CXMAXIMIZED constant 
SM_CXMAXTRACK constant 
SM_CXMENUCHECK constant 
SM_CXMENUSIZE constant 
SM_CXMIN constant 
SM_CXMINIMIZED constant 
SM_CXMINSPACING constant 
SM_CXMINTRACK constant 
SM_CXSCREEN constant 
SM_CXSIZE constant 
SM_CXSIZEFRAME constant 
SM_CXSMICON constant 
SM_CXSMSIZE constant 
SM_CXVSCROLL constant 
SM_CYBORDER constant 
SM_CYCAPTION constant 
SM_CYCURSOR constant 
SM_CYDOUBLECLK constant 
SM_CYDRAG constant 
SM_CYEDGE constant 
SM_CYFIXEDFRAME constant 
SM_CYFULLSCREEN constant 
SM_CYHSCROLL constant 
SM_CYICON constant 
SM_CYICONSPACING constant 
SM_CYKANJIWINDOW constant 
SM_CYMAXIMIZED constant 
SM_CYMAXTRACK constant 
SM_CYMENU constant 
SM_CYMENUCHECK constant 
SM_CYMENUSIZE constant 
SM_CYMIN constant 
SM_CYMINIMIZED constant 
SM_CYMINSPACING constant 
SM_CYMINTRACK constant 
SM_CYSCREEN constant 
SM_CYSIZE constant 
SM_CYSIZEFRAME constant 
SM_CYSMCAPTION constant 
SM_CYSMICON constant 
SM_CYSMSIZE constant 
SM_CYVSCROLL constant 
SM_CYVTHUMB constant 
SM_DBCSENABLED constant 
SM_DEBUG constant 
SM_MENUDROPALIGNMENT constant 
SM_MIDEASTENABLED constant 
SM_MOUSEPRESENT constant 
SM_MOUSEWHEELPRESENT constant 
SM_NETWORK constant 
SM_PENWINDOWS constant 
SM_SECURE constant 
SM_SHOWSOUNDS constant 
SM_SLOWMACHINE constant 
SM_SWAPBUTTON constant 
smell
    text games  2nd 
SND_ASYNC value (fwdSound parameter) 
SND_FILENAME value (fwdSound parameter) 
SND_LOOP value (fwdSound parameter) 
SND_MEMORY value (fwdSound parameter) 
SND_NODEFAULT value (fwdSound parameter) 
SND_NOSTOP value (fwdSound parameter) 
SND_NOWAIT value (fwdSound parameter) 
SND_PURGE value (fwdSound parameter) 
SND_RESOURCE value (fwdSound parameter) 
SND_SYNC value (fwdSound parameter) 
software  2nd 
    2D art software  2nd 
    3D modelers  2nd 
    C/C++ compilers  2nd  3rd  4th  5th  6th 
    MIDI sequencing programs 
    sound-processing software 
solid brushes 
soma 
sound  2nd  3rd 
    .WAV files  2nd  3rd 
        creating  2nd 
        defined 
        loading  2nd  3rd 
        playing  2nd  3rd 
        reading  2nd  3rd  4th  5th 
        sample Windows program  2nd  3rd  4th  5th  6th  7th  8th 
        stopping playback 
    digital sound
        defined 
        digitization 
        processing  2nd 
        recording  2nd  3rd  4th 
        sampling  2nd  3rd  4th  5th  6th  7th 
    DirectMusic
        capabilities  2nd  3rd 
        COM initialization  2nd 
        example 
        header files  2nd 
        interfaces  2nd 
        MIDI files  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th 
        performances  2nd  3rd 
        ports  2nd 
        shutting down  2nd 
        T3DLIB3 library API wrapper  2nd  3rd  4th  5th  6th 
    DirectSound  2nd 
        cooperation levels  2nd  3rd  4th  5th 
        DirectSound objects  2nd  3rd 
        interfaces  2nd 
        playback frequency  2nd 
        playing sounds  2nd 
        primary buffers  2nd 
        querying for system/sound information  2nd  3rd  4th  5th  6th  7th 
        secondary buffers  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
        starting  2nd 
        stereo panning  2nd 
        stopping sounds  2nd 
        T3DLIB3 library API wrapper  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
        volume control  2nd  3rd 
    DirectX components
        DirectMusic 
        DirectSound 
        DirectSound3 
        DirectX Audio 
    FM synthesis  2nd 
    frequency distribution 
    MIDI  2nd 
    physiology of hearing 
    sound libraries  2nd 
    sound waves  2nd  3rd 
        amplitude  2nd 
        frequency  2nd 
        velocity  2nd 
        waveforms 
    sound-processing software 
    spectrum 
    synthesized sound
        FM synthesis 
        wave guide synthesis  2nd 
        wave table synthesis  2nd 
    T3DLIB3 library  2nd 
        DirectMusic API wrapper  2nd  3rd  4th  5th  6th 
        DirectSound API wrapper  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
        globals  2nd 
        header file  2nd 
        types  2nd 
    text games 
        ambient sound  2nd  3rd  4th 
        dynamic sound 
sound buffers
    playing  2nd 
    primary  2nd 
    secondary 
        circular buffering  2nd 
        creating  2nd  3rd  4th  5th 
        locking  2nd 
        releasing 
        static 
        streaming 
        unlocking 
        writing data to  2nd  3rd 
    stopping  2nd 
SOUND directory  2nd 
sound libraries  2nd 
sound spectrum 
sound waves  2nd  3rd 
    amplitude  2nd 
    frequency  2nd 
    velocity  2nd 
    waveforms 
sound-processing software 
sounds
    message box beeps  2nd 
source code listings.  [See code listings]
source color keying  2nd  3rd  4th  5th 
SOURCE directory  2nd 
sparse bitmap tile engines  2nd  3rd 
special effects
    friction 
        example  2nd 
        frictional force  2nd 
        inclined planes  2nd  3rd  4th  5th  6th  7th 
    gravity 
        gravitational force  2nd 
        gravity wells  2nd  3rd 
        projectile trajectories  2nd  3rd  4th 
spectrum of sound 
split-screen setups (multi-player games)  2nd 
sports games 
Start_Clock() method 
Start_Particle_Ring() method  2nd 
Start_Particles() method  2nd  3rd 
starting
    DirectMusic
        COM initialization  2nd  3rd  4th 
        header files  2nd 
        performances  2nd  3rd 
        ports  2nd 
    DirectSound  2nd 
    particles  2nd  3rd 
state
    FSMs (finite state machines)  2nd  3rd  4th  5th 
        personality  2nd  3rd 
        sample code listing  2nd  3rd 
    joysticks  2nd 
    keyboard devices  2nd 
statements
    switch
        motion control patterns  2nd 
static sound buffers 
static structures  2nd 
static vision
    text games 
static vocabulary table initialization  2nd 
status
    MIDI files 
stereo panning
    DirectSound  2nd 
stock objects
    pens  2nd 
Stop() method  2nd 
stopping
    .WAV files 
    MIDI files  2nd 
    sounds
        DirectSound  2nd 
story of Outpost game  2nd 
storyboards  2nd 
str prefix (Hungarian notation) 
strategy games 
stream I/O (input/output)  2nd  3rd  4th 
streaming media
    DirectShow 
streaming sound buffers 
strings
    defined 
    string table resources 
        creating  2nd 
        loading  2nd 
    token strings
        converting to integer tokens  2nd 
struct alignment (C/C++ compiler) 
struct keyword  2nd 
structures  2nd  3rd 
    ACTION  2nd 
    arrays  2nd 
    BITMAPFILEHEADER 
    BITMAPINFOHEADER  2nd 
    BSTs (binary search trees) 
        inserting data into  2nd  3rd  4th 
        nodes  2nd 
        orders 
        roots 
        searching  2nd  3rd  4th 
        when to use 
    COLORREF  2nd 
    creating  2nd  3rd 
    DDBLTFX  2nd 
    DDCAPS  2nd  3rd 
    DDCAPS2 
    DDPIXELFORMAT  2nd  3rd 
    DDSURFACEDESC2 
        ddchCKDestBlt field 
        ddchCKSrcBlt field 
        ddpfPixelFormat field  2nd 
        ddsCaps field  2nd  3rd 
        dwBackBufferCount field 
        dwFlags field  2nd 
        dwHeight field 
        dwSize field 
        dwWidth field 
        lPitch field 
        lpSurface field 
    DIDEVICEINSTANCE  2nd  3rd 
    DIJOYSTATE  2nd  3rd 
    DIJOYSTATE2 
    DIMOUSESTATE 
    DIPROPHEADER 
    DIPRORANGE 
    DIPROWORD 
    DirectInput 
    DMUSIC_MIDI 
    DSBCAPS  2nd 
    DSBUFFERDESC 
    DSCAPS  2nd 
    DWORD  2nd 
    INPUT_EVENT_TYP 
    linked lists
        adding nodes to  2nd  3rd 
        advantages and disadvantages  2nd 
        creating  2nd 
        defined 
        deleting nodes from  2nd  3rd  4th 
        doubly linked lists  2nd 
        head pointers 
        tail pointers 
        traversing  2nd 
    PALETTEENTRY  2nd  3rd 
    physics modeling  2nd  3rd 
    player (Shadow Land)  2nd 
    POLYGON  2nd  3rd 
    RGNDATA structure 
    RGNDATAHEADER structure 
    static structures  2nd 
    SYSTEM_INFO 
    T3DLIB1 library  2nd  3rd  4th  5th  6th 
    TEXTMETRIC  2nd 
    token  2nd 
    WAVEFORMATEX  2nd 
    WNDCLASS  2nd  3rd 
        cbSize field 
style field (WNDCLASSEX structure)  2nd 
subtraction
    fixed-point numbers 
    vectors  2nd 
SUCCEEDED() macro 
surfaces 
    attaching palettes to  2nd 
    back buffers  2nd  3rd  4th 
        complex surfaces  2nd 
        creating  2nd 
        defined 
        manipulating information in  2nd 
        multiple back buffers 
    color keys  2nd 
        destination color keying  2nd 
        source color keying  2nd  3rd  4th  5th 
        surface flags  2nd 
    complex surfaces  2nd 
    creating  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th 
        CreateSurface() method 
        DDSURFACEDESC2 structure  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    double buffering  2nd  3rd  4th  5th  6th  7th 
        example  2nd  3rd  4th 
        implementing  2nd  3rd 
    locking memory  2nd  3rd 
    memory pitch  2nd 
    offscreen surfaces  2nd 
        blitting  2nd  3rd  4th  5th  6th 
        creating  2nd  3rd  4th 
        releasing 
    page flipping  2nd  3rd 
        example  2nd  3rd 
        Flip() method  2nd 
    primary 
    primary surfaces 
    properties  2nd 
    secondary  2nd 
    secondary surfaces 
    unlocking memory 
SW_HIDE vale (ncmdshow parameter) 
SW_MAXIMIZE vale (ncmdshow parameter) 
SW_MINIMIZE vale (ncmdshow parameter) 
SW_RESTORE vale (ncmdshow parameter) 
SW_SHOW vale (ncmdshow parameter) 
SW_SHOWMAXIMIZED vale (ncmdshow parameter) 
SW_SHOWMINIMIZED vale (ncmdshow parameter) 
SW_SHOWMINMOACTIVE vale (ncmdshow parameter) 
SW_SHOWNA vale (ncmdshow parameter) 
SW_SHOWNOACTIVATE vale (ncmdshow parameter) 
SW_SHOWNORMAL vale (ncmdshow parameter) 
switch statement
    motion control patterns  2nd 
Symmetric Double Step algorithm 
synchronization  2nd  3rd  4th  5th 
synchronizing
    threads  2nd  3rd  4th  5th 
syntactical analysis  2nd  3rd  4th 
synthesized sound
    defined 
    FM synthesis  2nd  3rd 
    MIDI  2nd 
    wave guide synthesis  2nd 
    wave table synthesis  2nd 
system information, returning 
    GetSystemInfo() function  2nd  3rd 
    GetSystemMetrics() function  2nd  3rd  4th  5th  6th 
    GetTextMetrics() function  2nd  3rd 
SYSTEM_FIXED_FONT stock object 
SYSTEM_FONT stock object 
SYSTEM_INFO structure 
sz prefix (Hungarian notation) 

 




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