[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
ValidateRect() function
variables 32-bit variables
2nd
C++ creating
2nd
3rd
4th
referential variables
2nd
3rd
global variables
2nd
naming conventions Hungarian notation
2nd
VC++ compiler
2nd
3rd
4th
5th
6th
advantages of
2nd
configuring
2nd
3rd
application type
code generation
error-level setting
optimization setting
search directories
struct alignment
threading models
typecast errors
vector reflection
angle of reflection
example
2nd
normal vectors
2nd
3rd
vector projection
2nd
vectors
2nd
3rd
addition
2nd
as linear combinations
2nd
cross product
2nd
3rd
4th
dot (.) product
2nd
3rd
forces
2nd
inverting direction of
length of
2nd
n-dimensional vectors
normalization
2nd
position vectors
2nd
scalar multiplication
2nd
subtraction
2nd
zero vector
velocity collision response
2nd
defined
2nd
3rd
4th
sound waves
2nd
Verb_Parser() function XE ©functions Verb_Parser()©
Verb_Parser() function XE functions Verb_Parser()Ó
verbs (text games)
2nd
3rd
Shadow Land
2nd
3rd
4th
5th
versions DirectX
2nd
Windows operating system architecture
2nd
Windows 1.0
Windows 2.0
Windows 3.x
2nd
Windows 95
2nd
3rd
4th
Windows 98
2nd
Windows ME
2nd
Windows NT/2000
2nd
Windows XP
2nd
vertical lines points of intersection
VFOV (virtual field of view) text games
2nd
video modes (DirectDraw)
changing
2nd
3rd
resolutions
2nd
3rd
setting
video RAM (VRAM)
video resolution
viewports clipping pixels to
2nd
3rd
virtual field of view (VFOV) text games
2nd
Virtual Function Table (VTABLE) pointers
2nd
3rd
4th
5th
virtual key codes
2nd
vision text games
dynamic object base vision
static vision
VFOV (virtual field of view)
2nd
vision scans
2nd
3rd
4th
vision scans text games
2nd
3rd
4th
VLine() method
vocabulary of text games
action verbs
2nd
3rd
prepositions
2nd
sample game vocabulary
2nd
Shadow Land
2nd
3rd
4th
action verbs
2nd
3rd
4th
5th
static vocabulary table initialization
2nd
volume control DirectSound
2nd
3rd
VRAM (video RAM)
VTABLE (Virtual Function Table) pointers
2nd
3rd
4th
5th
|