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ValidateRect() function 
variables
    32-bit variables  2nd 
    C++
        creating  2nd  3rd  4th 
        referential variables  2nd  3rd 
    global variables  2nd 
    naming conventions
        Hungarian notation  2nd 
VC++ compiler  2nd  3rd  4th  5th  6th 
    advantages of  2nd 
    configuring  2nd  3rd 
        application type 
        code generation 
        error-level setting 
        optimization setting 
        search directories 
        struct alignment 
        threading models 
        typecast errors 
vector reflection 
    angle of reflection 
    example  2nd 
    normal vectors  2nd  3rd 
    vector projection  2nd 
vectors  2nd  3rd 
    addition  2nd 
    as linear combinations  2nd 
    cross product  2nd  3rd  4th 
    dot (.) product  2nd  3rd 
    forces  2nd 
    inverting direction of 
    length of  2nd 
    n-dimensional vectors 
    normalization  2nd 
    position vectors  2nd 
    scalar multiplication  2nd 
    subtraction  2nd 
    zero vector 
velocity
    collision response  2nd 
    defined  2nd  3rd  4th 
    sound waves  2nd 
Verb_Parser() function XE ©functions
    Verb_Parser()© 
Verb_Parser() function XE functions
    Verb_Parser()Ó 
verbs (text games)  2nd  3rd 
    Shadow Land  2nd  3rd  4th  5th 
versions
    DirectX  2nd 
    Windows operating system
        architecture  2nd 
        Windows 1.0 
        Windows 2.0 
        Windows 3.x  2nd 
        Windows 95  2nd  3rd  4th 
        Windows 98  2nd 
        Windows ME  2nd 
        Windows NT/2000  2nd 
        Windows XP  2nd 
vertical lines
    points of intersection 
VFOV (virtual field of view)
    text games  2nd 
video modes (DirectDraw) 
    changing  2nd  3rd 
    resolutions  2nd  3rd 
    setting 
video RAM (VRAM) 
video resolution 
viewports
    clipping pixels to  2nd  3rd 
virtual field of view (VFOV)
    text games  2nd 
Virtual Function Table (VTABLE)
    pointers  2nd  3rd  4th  5th 
virtual key codes  2nd 
vision
    text games 
        dynamic object base vision 
        static vision 
        VFOV (virtual field of view)  2nd 
        vision scans  2nd  3rd  4th 
vision scans
    text games  2nd  3rd  4th 
VLine() method 
vocabulary of text games 
    action verbs  2nd  3rd 
    prepositions  2nd 
    sample game vocabulary  2nd 
    Shadow Land  2nd  3rd  4th 
        action verbs  2nd  3rd  4th  5th 
    static vocabulary table initialization  2nd 
volume control
    DirectSound  2nd  3rd 
VRAM (video RAM) 
VTABLE (Virtual Function Table)
    pointers  2nd  3rd  4th  5th 

 




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