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[I]
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[K]
[L]
[M]
[N]
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[P]
[Q]
[R]
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[X]
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[Z]
Factorial_Rec() method
2nd
factorials
2nd
3rd
4th
FAILED() macro
2nd
FAMs (fuzzy associative matrices)
creating
2nd
3rd
4th
5th
processing
2nd
3rd
fuzzy centroids
2nd
3rd
4th
MAX() method
2nd
rule bases
Fast_Distance() method
2nd
Fast_Distance_2D() method
Fast_Distance_3D() method
fields DDSURFACEDESC2 structure ddchCKDestBlt field
ddchCKSrcBlt field
ddpfPixelFormat field
2nd
ddsCaps field
2nd
3rd
dwBackBufferCount field
dwFlags field
2nd
dwHeight field
dwSize field
dwWidth field
lPitch field
lpSurface field
WNDCLASSEX structure cbClsExtra
cbSize
cbWndExtra
hbrBackground
hCursor
2nd
hIcon
hIconSm
hInstance
lpCursorName
2nd
lpfnWndProc
lpIconName
lpszClassName
lpszMenuName
style
2nd
fighting games
files .BMP.
[See bitmaps] .EXE files
.WAV files defined
reading
2nd
3rd
4th
5th
DirectMusic header files
2nd
formats .RES
FreakOut game BLACKBOX.CPP file
BLACKBOX.H file
2nd
3rd
4th
5th
DDRAW.DLL file
2nd
DDRAW.LIB file
FREAKOUT.CPP file
2nd
3rd
4th
5th
6th
header files T3DLIB3 sound library
2nd
MIDI checking status of
loading
2nd
3rd
4th
5th
6th
7th
playing
2nd
releasing
2nd
stopping
2nd
organizing
Outpost game library files
properties ARCHIVE
READ-ONLY
T3DCONSOLE2.CPP
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
WAV files
2nd
3rd
creating
2nd
loading
2nd
3rd
playing
2nd
3rd
sample Windows program
2nd
3rd
4th
5th
6th
7th
8th
stopping playback
windows.h header file
windowsx.h header file
filled rectangles drawing
2nd
filling memory
2nd
3rd
4th
5th
6th
7th
Blt() method
dwFlags parameter
2nd
3rd
lpDDBltFx parameter
lpDDSrcSurface parameter
lpDestRect parameter
lpSrcRect parameter
BltFast() method lpDDScrSurface parameter
lpScrRect parameter
2nd
example
2nd
3rd
4th
FillRect() function
2nd
3rd
filtering bi-linear filtering
final velocities (collisions)
2nd
3rd
Find_Bounding_Box_Poly2D() method
finite state machines.
[See FSMs] firing control tree
2nd
first-person games
fitness
fixed-point math
2nd
accuracy
2nd
addition
converting to/from
2nd
division
2nd
3rd
multiplication
2nd
3rd
subtraction
types
2nd
FIXP_DEC_PART() macro
FIXP_INT_PART() macro
flat bottom triangles
flat top triangles
Flip() method
2nd
Flip_Bitmap() method
FLOAT_TO_FIXP() macro
FM synthesis
2nd
3rd
fn prefix (Hungarian notation)
fonts GDI (Graphics Device Interface)
2nd
3rd
force
2nd
3rd
4th
5th
.
[See also gravity] frictional force
2nd
gaming applications
2nd
impulse force
motive forces
NewtonÕs Second Law
2nd
normal force
2nd
vectors
2nd
force feedback
2nd
conditions
example
2nd
3rd
motive forces
setting up
2nd
foreground color text
2nd
3rd
format (data) keyboard
data structures
2nd
generic data formats
mouse
2nd
format (keyboard)
data structures
setting
formats (data) joysticks
2nd
3rd
formats (file) .RES
formats (files) .WAV
2nd
3rd
creating
2nd
loading
2nd
3rd
playing
2nd
3rd
sample Windows program
2nd
3rd
4th
5th
6th
7th
8th
stopping playback
forms general
2nd
matrix
2nd
3rd
4th
Point Slope
2nd
3rd
4th
Y-Intercept
forward kinematics
2nd
3rd
4th
5th
6th
7th
forward mapping
forward slash (/) comment operator (//)
framed rectangles drawing
2nd
FrameRect() function
frames rendering
FreakOut game
2nd
BLACKBOX.CPP file
BLACKBOX.H file
2nd
3rd
4th
5th
DDRAW.DLL file
2nd
DDRAW.LIB file
FREAKOUT.CPP file
2nd
3rd
4th
5th
6th
Game_Main() function
2nd
WinMain() function
2nd
FREAKOUT.CPP file
2nd
3rd
4th
5th
6th
free() function
frequency DirectSound playback frequency
2nd
Nyquist frequency
frequency distribution
frequency of sound waves
2nd
friction
example
2nd
frictional force
2nd
inclined planes
2nd
3rd
4th
5th
6th
7th
critical angle
frictional coefficient
normal force
2nd
3rd
translation and velocity tracking
2nd
frictional coefficient
frictional force
2nd
FSMs (finite state machines)
2nd
3rd
4th
5th
personality
probability distribution
2nd
3rd
radii of influence
sample code listing
2nd
3rd
full fuzzy sets
full-screen mode (DirectDraw)
full-screen-based isometric engines
2nd
fuLoad parameter (LoadImage() function)
functinos (Win32) callback functions
function overloading
2nd
3rd
4th
function pointers
2nd
3rd
4th
5th
6th
functions action functions
2nd
3rd
addref()
Compute()
constructors
2nd
3rd
creating
2nd
3rd
4th
destructors
2nd
3rd
creating
2nd
3rd
Extract_Tokens()
2nd
free()
function pointers
2nd
3rd
4th
5th
6th
Game_Main() FreakOut game
2nd
Get_Line()
2nd
Get_Token()
2nd
3rd
inline functions
2nd
length()
2nd
main() Shadow Land
2nd
member functions
2nd
3rd
naming conventions Hungarian notation
2nd
overloading
2nd
3rd
4th
printf()
token-extraction function
2nd
3rd
WinMain() FreakOut game
2nd
functions (Win32 API) .
[See also methods] BeginPaint()
2nd
callback functions
CloseHandle()
2nd
CreateFont()
CreateHatchBrush()
CreatePen()
2nd
3rd
CreateSolidBrush()
CreateThread()
2nd
CreateWindowEx()
2nd
3rd
example
2nd
3rd
parameters
2nd
prototype
2nd
DeleteObject()
2nd
DispatchMessage()
DrawText()
2nd
3rd
Ellipse()
FillRect()
2nd
3rd
FrameRect()
Game_Init()
2nd
Game_Main()
2nd
Game_Shutdown()
2nd
GetAsyncKeyState()
2nd
3rd
4th
5th
6th
GetAsynKeyState()
GetClientRect()
GetDC()
2nd
GetMessage()
2nd
GetStockObject()
GetSystemInfo()
2nd
3rd
GetSystemMetrics()
2nd
3rd
4th
5th
6th
GetTextMetrics()
2nd
3rd
GetTickCount()
2nd
GetWindowDC()
InvalidateRect()
KillTimer()
LineTo()
2nd
LoadBitmap()
LoadCursor()
2nd
3rd
LoadIcon()
2nd
LoadImage()
2nd
LoadMenu()
LoadString()
MessageBox()
2nd
options
2nd
parameters
2nd
prototype
return values
2nd
sound identifiers
2nd
MoveToEx()
2nd
PeekMessage()
2nd
PlaySound()
2nd
3rd
Polygon()
2nd
PostMessage()
2nd
3rd
4th
5th
PostQuitMessage()
Rectangle()
RegisterClassEx()
2nd
ReleaseDC()
SelectObject()
2nd
SendMessage()
2nd
3rd
4th
5th
6th
SetBkColor()
SetBkMode()
SetCursor()
SetMenu()
SetPixel()
SetTextColor()
SetTimer()
2nd
TerminateThread()
2nd
TextOut()
2nd
3rd
TranslateMessage()
UpdateWindow()
ValidateRect()
WaitForMultipleObjects()
2nd
3rd
4th
5th
6th
WaitForSingleObject()
2nd
WinMain()
2nd
example
2nd
game timing
2nd
3rd
4th
parameters
2nd
3rd
T3D Game Console
2nd
3rd
functions section (scripts)
funtions CoCreateInstance
ComCreate
future of COM (Component Object Model)
2nd
fuzzification
fuzzy associative matrices (FAMs)
creating
2nd
3rd
4th
5th
processing
2nd
3rd
fuzzy centroids
2nd
3rd
4th
MAX() method
2nd
rule bases
fuzzy centroids
2nd
3rd
4th
fuzzy logic
2nd
3rd
FAMs (fuzzy associative matrices)
creating
2nd
3rd
4th
5th
fuzzy centroids
2nd
3rd
4th
MAX() method
2nd
processing
2nd
3rd
rule bases
fuzzification
fuzzy manifolds and membership
2nd
3rd
4th
5th
6th
fuzzy sets
2nd
3rd
4th
complements
full fuzzy sets
intersections
2nd
unions
linguistic variables and rules
2nd
3rd
normal sets
2nd
troughs
fuzzy manifolds
2nd
3rd
4th
5th
6th
fuzzy sets
2nd
3rd
4th
complements
full fuzzy sets
intersections
2nd
unions
fwdSound parameter (PlaySound() function)
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