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racing game  2nd 
radian values  2nd 
radii of influence 
RAM (random access memory)
    VRAM (video RAM) 
random access memory.  [See RAM]
random motion  2nd  3rd 
ranges 
rasterization  2nd 
rasterizing
    quadrilaterals  2nd 
    triangles  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
READ-ONLY file property 
reading
    .WAV files  2nd  3rd  4th  5th 
    bitmap files 
    joystick data  2nd 
    keyboard data  2nd  3rd  4th  5th  6th  7th 
    mouse data  2nd  3rd 
README.TXT file 
real-time event loops  2nd  3rd  4th 
real-time technology
    text games  2nd  3rd 
reaquisition  2nd  3rd 
reasonable motion 
recording
    digital sound  2nd  3rd  4th 
Rectangle() function 
rectangles
    drawing  2nd  3rd 
recursion  2nd  3rd  4th  5th  6th 
redirection operators  2nd  3rd 
reduced instruction set computer (RISC) programming  2nd 
reference counting (COM)  2nd 
referential variables (C++)  2nd  3rd 
reflection (vector)
    angle of reflection 
    example  2nd 
    normal vectors  2nd  3rd 
    vector projection  2nd 
reflections 
refresh rates 
RegisterClassEx() function  2nd 
registering
    Window classes  2nd 
Release() method  2nd  3rd  4th  5th  6th  7th  8th  9th 
ReleaseDC() function 
releasing
    DirectDraw objects  2nd  3rd 
    DirectInput objects  2nd 
    DirectSound buffers 
    DirectSound objects 
    joysticks  2nd  3rd 
    keyboard devices  2nd  3rd 
    MIDI files  2nd 
    mouse  2nd 
    offscreen surfaces 
rendering
    frames 
rendering sounds
    DirectSound 
        playback frequency  2nd 
        playing sounds  2nd 
        stereo panning  2nd 
        stopping sounds  2nd 
        volume control  2nd 
RES file format 
resolution 
    amplitude resolution 
resolutions
    DirectDraw video modes  2nd  3rd 
resource compilers 
resource management
    DirectDraw  2nd  3rd 
resources  2nd  3rd  4th  5th 
    adding to programs  2nd 
    bitmaps
        defined 
    compiling 
    cursors
        creating  2nd  3rd 
        defined 
        loading  2nd 
        setting  2nd  3rd 
    defined 
    dialog boxes
        defined 
    editing 
    icons
        creating  2nd  3rd  4th  5th 
        defined 
        loading  2nd 
    metafiles
        defined 
    resource compilers 
    sound  2nd  3rd 
        creating  2nd 
        loading  2nd  3rd 
        playing  2nd  3rd 
        sample Windows program  2nd  3rd  4th  5th  6th  7th  8th 
        stopping playback 
    strings 
        creating  2nd 
        defined 
        loading  2nd 
    Usenet newsgroups  2nd 
    Web sites  2nd 
        2D/3D engines  2nd 
        Belm Design Group 
        Blues News  2nd 
        bookstores  2nd 
        download sites 
        eGameZone.net 
        Gamasutra (italic) 
        Game Developer (italic) 
        Microsoft DirectX Multimedia Exposition 
        NuRvE Networks 
        Xbox 
        Xtreme Games LLC 
restitution, coefficient of  2nd 
restoration 
Retail runtime library (DirectX) 
retro games 
return values
    DirectDrawCreate() method  2nd 
    MessageBox() function  2nd 
RGB modes  2nd 
RGNDATA structure 
RGNDATAHEADER structure 
right side major triangles 
right triangles
    adjacent side 
    hypotenuse 
    opposite side 
    Pythagorean theorem 
    radian/degree values  2nd 
riidltf parameter (DirectInput8Create() method) 
RISC (reduced instruction set computer) programming  2nd 
roots
    BSTs (binary search trees) 
Rotate_Colors() method 
Rotate_Polygon2D() method 
rotating
    bitmaps  2nd  3rd 
rotation 
    accuracy  2nd  3rd 
    color rotation  2nd  3rd  4th  5th  6th 
    matrices  2nd  3rd  4th 
    points  2nd  3rd 
    polygons  2nd  3rd  4th 
    trigonometry functions  2nd  3rd  4th 
round-robin multitasking 
rules
    FAM (fuzzy associative matrix) rule base 
    fuzzy logic  2nd  3rd 
    production rules  2nd 
Run-Slicing algorithm 
runtime files
    Outpost game  2nd 
runtime libraries (DirectX)
    Debug 
    Retail 

 




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