[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
racing game
2nd
radian values
2nd
radii of influence
RAM (random access memory) VRAM (video RAM)
random access memory.
[See RAM] random motion
2nd
3rd
ranges
rasterization
2nd
rasterizing quadrilaterals
2nd
triangles
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
READ-ONLY file property
reading .WAV files
2nd
3rd
4th
5th
bitmap files
joystick data
2nd
keyboard data
2nd
3rd
4th
5th
6th
7th
mouse data
2nd
3rd
README.TXT file
real-time event loops
2nd
3rd
4th
real-time technology text games
2nd
3rd
reaquisition
2nd
3rd
reasonable motion
recording digital sound
2nd
3rd
4th
Rectangle() function
rectangles drawing
2nd
3rd
recursion
2nd
3rd
4th
5th
6th
redirection operators
2nd
3rd
reduced instruction set computer (RISC) programming
2nd
reference counting (COM)
2nd
referential variables (C++)
2nd
3rd
reflection (vector) angle of reflection
example
2nd
normal vectors
2nd
3rd
vector projection
2nd
reflections
refresh rates
RegisterClassEx() function
2nd
registering Window classes
2nd
Release() method
2nd
3rd
4th
5th
6th
7th
8th
9th
ReleaseDC() function
releasing DirectDraw objects
2nd
3rd
DirectInput objects
2nd
DirectSound buffers
DirectSound objects
joysticks
2nd
3rd
keyboard devices
2nd
3rd
MIDI files
2nd
mouse
2nd
offscreen surfaces
rendering frames
rendering sounds DirectSound
playback frequency
2nd
playing sounds
2nd
stereo panning
2nd
stopping sounds
2nd
volume control
2nd
RES file format
resolution
amplitude resolution
resolutions DirectDraw video modes
2nd
3rd
resource compilers
resource management DirectDraw
2nd
3rd
resources
2nd
3rd
4th
5th
adding to programs
2nd
bitmaps defined
compiling
cursors creating
2nd
3rd
defined
loading
2nd
setting
2nd
3rd
defined
dialog boxes defined
editing
icons creating
2nd
3rd
4th
5th
defined
loading
2nd
metafiles defined
resource compilers
sound
2nd
3rd
creating
2nd
loading
2nd
3rd
playing
2nd
3rd
sample Windows program
2nd
3rd
4th
5th
6th
7th
8th
stopping playback
strings
creating
2nd
defined
loading
2nd
Usenet newsgroups
2nd
Web sites
2nd
2D/3D engines
2nd
Belm Design Group
Blues News
2nd
bookstores
2nd
download sites
eGameZone.net
Gamasutra (italic)
Game Developer (italic)
Microsoft DirectX Multimedia Exposition
NuRvE Networks
Xbox
Xtreme Games LLC
restitution, coefficient of
2nd
restoration
Retail runtime library (DirectX)
retro games
return values DirectDrawCreate() method
2nd
MessageBox() function
2nd
RGB modes
2nd
RGNDATA structure
RGNDATAHEADER structure
right side major triangles
right triangles adjacent side
hypotenuse
opposite side
Pythagorean theorem
radian/degree values
2nd
riidltf parameter (DirectInput8Create() method)
RISC (reduced instruction set computer) programming
2nd
roots BSTs (binary search trees)
Rotate_Colors() method
Rotate_Polygon2D() method
rotating bitmaps
2nd
3rd
rotation
accuracy
2nd
3rd
color rotation
2nd
3rd
4th
5th
6th
matrices
2nd
3rd
4th
points
2nd
3rd
polygons
2nd
3rd
4th
trigonometry functions
2nd
3rd
4th
round-robin multitasking
rules FAM (fuzzy associative matrix) rule base
fuzzy logic
2nd
3rd
production rules
2nd
Run-Slicing algorithm
runtime files Outpost game
2nd
runtime libraries (DirectX) Debug
Retail
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