[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
l prefix (Hungarian notation)
language analysis action functions
2nd
3rd
lexical analysis
periods
2nd
static vocabulary table initialization
2nd
token data structure
2nd
token-extraction function
2nd
3rd
tokenizers
2nd
white space
2nd
productions
2nd
3rd
semantic analysis
2nd
syntactical analysis
2nd
3rd
4th
vocabulary
action verbs
2nd
3rd
prepositions
2nd
sample game vocabulary
2nd
languages assembly language
2nd
3rd
lb (pound)
learning and memory (AI)
2nd
3rd
4th
left side major triangles
length of vectors
2nd
length() function
2nd
lexical analysis
periods
2nd
static vocabulary table initialization
2nd
token data structure
2nd
token-extraction function
2nd
3rd
tokenizers
2nd
white space
2nd
libraries DirectX Debug
Retail
sound libraries
2nd
T3D library
2nd
T3DLIB1 library
2nd
#define directives
2nd
3rd
4th
2D graphic primitives functions
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
2D polygon functions
2nd
3rd
4th
5th
6th
7th
8th
bitmap functions
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
data types
2nd
3rd
4th
5th
6th
DirectDraw support functions
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
engine architecture
2nd
globals
2nd
3rd
macros
2nd
math and error functions
2nd
3rd
4th
5th
6th
7th
palette functions
2nd
3rd
4th
5th
6th
7th
8th
9th
structures
2nd
3rd
4th
5th
6th
T3DCONSOLE2.CPP
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
utility functions
2nd
3rd
4th
5th
T3DLIB3 sound library
2nd
DirectMusic API wrapper
2nd
3rd
4th
5th
6th
DirectSound API wrapper
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
globals
2nd
header file
2nd
types
2nd
library files (Outpost)
line intersections
2nd
3rd
4th
5th
6th
7th
line segments.
[See vectors] line styles (pens)
linear combinations of vectors
2nd
linear momentum (collisions)
lines clipping
2nd
3rd
4th
5th
6th
Cohen-Sutherland algorithm
2nd
3rd
4th
5th
6th
7th
8th
9th
computing intersection of general form
2nd
horizontal lines
matrix form
2nd
3rd
4th
Point Slope form
2nd
3rd
4th
vertical lines
Y-Intercept form
drawing
2nd
3rd
4th
5th
BresenhamÕs algorithm
2nd
3rd
4th
5th
6th
7th
Draw_Line() method
2nd
3rd
4th
Run-Slicing algorithm
Symmetric Double Step algorithm
functions Clip_Line()
Draw_Clip_Line()
2nd
Draw_Line()
Draw_Pixel()
Draw_Rectangle()
HLine()
VLine()
intersection of
2nd
3rd
4th
5th
6th
7th
LineTo() function
2nd
linguistic variables (fuzzy logic)
2nd
3rd
linked lists adding nodes to
2nd
3rd
advantages and disadvantages
2nd
creating
2nd
defined
deleting nodes from
2nd
3rd
4th
doubly linked lists
2nd
head pointers
tail pointers
traversing
2nd
listings.
[See code listings] lists clip lists
2nd
RGNDATA structure
RGNDATAHEADER structure
SetClipList() method
linked lists adding nodes to
2nd
3rd
advantages and disadvantages
2nd
creating
2nd
defined
deleting nodes from
2nd
3rd
4th
doubly linked lists
2nd
head pointers
tail pointers
traversing
2nd
Load_Animation() method
Load_Bitmap_File() method
2nd
3rd
4th
5th
6th
Load_Frame_BOB() method
2nd
Load_Image_Bitmap() method
2nd
3rd
Load_Image_Bitmap16() method
2nd
LoadBitmap() function
LoadCursor() function
2nd
3rd
loader application (MIDI)
2nd
LoadIcon() function
2nd
LoadImage() function
2nd
loading .WAV files
2nd
3rd
4th
5th
6th
7th
8th
bitmap files 16-bit bitmaps
2nd
24-bit bitmaps
2nd
8-bit bitmaps
2nd
3rd
Load_Bitmap_File() function
2nd
3rd
4th
LoadBitmap() function
LoadImage() function
2nd
cursors
2nd
icons
2nd
menus
2nd
3rd
4th
5th
6th
MIDI files
DMusic_Load_MIDI() method
2nd
3rd
DMUSIC_MIDI structure
loader application
2nd
strings
2nd
LoadMenu() function
LoadString() function
Lock() method
2nd
3rd
locking DirectSound buffers
2nd
surface memory
2nd
3rd
logic fuzzy.
[See fuzzy logic] logic (games)
look-up tables
2nd
3rd
lookup tables color transforms
2nd
3rd
loop unrolling
2nd
3rd
loops busy loops
event loops main event loops
2nd
3rd
real-time event loops
2nd
3rd
4th
input loops
2nd
Shadow Land
2nd
unrolling
2nd
3rd
loops (game) timing and synchronization
2nd
3rd
4th
loops.
[See game loops] lp prefix (Hungarian notation)
Lparam parameter (WinProc)
Lparam parameter (WM_CHAR message)
lpcaption parameter (MessageBox() function)
lpClassName parameter (CreateWindowEx() function)
lpcmdline parameter (WinMain() function)
lpCursorName field (WNDCLASSEX structure)
2nd
lpDDBltFx parameter (Blt() method)
lpDDScrSurface parameter (BltFast() method)
lpDDSrcSurface parameter (Blt() method)
lpDestRect parameter (Blt() method)
lpfnWndProc field (WNDCLASSEX structure)
lpHandles parameter (WaitForMultipleObjects() function)
lpIconName field (WNDCLASSEX structure)
lPitch field (DDSURFACEDESC2 structure)
lplpDirectInput parameter (DirectInput8Create() method)
lpParam parameter (CreateWindowEx() function)
lpParameter parameter (CreateThread() function)
lpScrRect parameter (BltFast() method)
2nd
lpSrcRect parameter (Blt() method)
lpStartAddress parameter (CreateThread() function)
lpSurface field (DDSURFACEDESC2 structure)
lpszClassName field (WNDCLASSEX structure)
lpszMenuName field (WNDCLASSEX structure)
lpszName parameter (LoadImage() function)
lptext parameter (MessageBox() function)
lpThreadAttributes parameter (CreateThread() function)
lpThreadId parameter (CreateThread() function)
lpWindowName parameter (CreateWindowEx() function)
LTGRAY_BRUSH stock object
|