[SYMBOL]
[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
h prefix (Hungarian notation)
HAL (Hardware Abstraction Layer)
2nd
handles thread handles closing
2nd
hard-coded plans
Hardware Abstraction Layer (HAL)
2nd
Hardware Emulation Layer (HEL)
2nd
hatched brushes
hbrBackground field (WNDCLASSEX structure)
HBRUSH handle
hCursor field (WNDCLASSEX structure)
2nd
HDC data type
head pointers (linked lists)
header files DirectMusic
2nd
T3DLIB3 sound library
2nd
windows.h
windowsx.h
headers bitmap files
Heads-Up Displays (HIDs) Outpost game
2nd
3rd
4th
hearing, physiology of
HEL (Hardware Emulation Layer)
2nd
Hello World program
2nd
3rd
help books Algorithms in C++ (italic)
Inner Loops (italic)
Multithreading Applications in Win32
Pentium Processor Optimization
Zen of Code Optimization
hHandle parameter (WaitForSingleObject() function)
hIcon field (WNDCLASSEX structure)
hIconSm field (WNDCLASSEX structure)
Hide_BOB() method
high-color modes
16-bit
2nd
5.6.5
Alpha.5.5.5
creating
2nd
3rd
game example
2nd
3rd
pixel plotting
2nd
3rd
4th
5th
6th
X.5.5.5
24-bit
2nd
32-bit
2nd
computational speed
memory bandwidth
pixel format DDPIXELFORMAT structure
2nd
3rd
GetPixelFormat() method
2nd
hinst parameter (DirectInput8Create() method)
hinst parameter (LoadImage() function)
hInstance field (WNDCLASSEX structure)
hInstance parameter (CreateWindowEx() function)
hinstance parameter (WinMain() function)
history of COM (Component Object Model)
of Windows Windows 1.0
Windows 2.0
Windows 3.x
2nd
Windows 95
2nd
3rd
4th
Windows 98
2nd
Windows ME
2nd
Windows NT/2000
2nd
Windows XP
2nd
history of gaming
2nd
3rd
4th
5th
6th
HLine() method
hMenu parameter (CreateWindowEx() function)
hmod parameter (PlaySound() function)
HOLLOW_BRUSH stock object
homogeneous tile engines
2nd
3rd
4th
5th
horizontal lines points of intersection
hotkeys
HPEN handle
hprevinstance parameter (WinMain() function)
HS_BDIAGONAL brush style
HS_CROSS brush style
HS_DIAGCROSS brush style
HS_FDIAGONAL brush style
HS_HORIZONTAL brush style
HS_VERTICAL brush style
hThread parameter (TerminateThread() function)
HUDs (Heads-Up Displays) Outpost game
2nd
3rd
4th
Hungarian notation
2nd
class names
2nd
constant names
function names
2nd
parameter names
2nd
prefixes
2nd
type names
variable names
2nd
hwnd parameter (MessageBox() function)
hwnd parameter (WinProc)
hWndParent parameter (CreateWindowEx() function)
hyperspace
hypotenuse (right triangles)
|