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i prefix (Hungarian notation) 
I/O (input/output)
    streams  2nd  3rd  4th 
icons
    creating  2nd  3rd  4th  5th 
    defined 
    icon identifiers 
    loading  2nd 
IDABORT return value (MessageBox() function) 
IDCANCEL return value (MessageBox() function) 
identities (trigonometric)  2nd 
identity matrices  2nd  3rd 
IDI_APPLICATION icon identifier 
IDIGNORE return value (MessageBox() function) 
IDirectDraw interface 
IDirectDrawClipper interface  2nd  3rd  4th  5th  6th  7th  8th 
    clip lists  2nd 
        RGNDATA structure 
        RGNDATAHEADER structure 
        SetClipList() method 
    creating 
    DDraw_Attach_Clipper() method  2nd 
    SetClipper() method 
IDirectDrawColorControl interface  2nd  3rd 
IDirectDrawGammaControl interface  2nd  3rd 
IDirectDrawPalette interface 
IDirectDrawSurface interface 
IDirectInput8 interface 
IDirectInputDevice8 interface 
IDirectMusic interface 
IDirectMusicLoader interface 
IDirectMusicPerformance interface 
IDirectMusicPort interface 
IDirectMusicSegment interface 
IDirectMusicSegmentState interface 
IDirectSound interface 
IDirectSound8 interface 
IDirectSoundBuffer interface 
IDirectSoundCapture interface 
IDirectSoundNotify interface 
IDNO return value (MessageBox() function) 
IDOK return value (MessageBox() function) 
IDRETRY return value (MessageBox() function) 
IDs
    GUIDs (Globally Unique Identifiers) 
    IIDs (interface IDs)  2nd  3rd 
    IIDs (Interface IDs) 
IDYES return value (MessageBox() function) 
IIDs (interface IDs)  2nd  3rd 
IIDs (Interface IDs) 
image space 
images
    .  [See also color]
    bitmaps
        defined 
        functions  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th 
    bitmaps.  [See bitmaps]
    icons
        creating  2nd  3rd  4th  5th 
        defined 
        icon identifiers 
        loading  2nd 
    image space 
    lines
        clipping  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th 
        computing intersection of  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
        drawing  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
    matrices  2nd  3rd  4th 
        addition  2nd 
        dimensions 
        homogenous coordinates  2nd 
        identity matrices  2nd  3rd 
        multiplication  2nd  3rd  4th 
        translation 
        zero matrices  2nd 
    polygons  2nd  3rd  4th 
        .  [See also collision detection]
        clipping  2nd  3rd 
        data structures  2nd  3rd 
        drawing  2nd  3rd 
        quadrilaterals  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th 
        rotating  2nd  3rd  4th 
        triangles  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th 
    rotation 
        accuracy  2nd  3rd 
        points  2nd  3rd 
        polygons  2nd  3rd  4th 
        trigonometry functions  2nd  3rd  4th 
    scaling  2nd  3rd 
    templated images 
    translation  2nd  3rd  4th 
        matrices  2nd 
        rotation  2nd  3rd  4th 
        scaling  2nd 
immediate data mode (DirectInput) 
impact events 
implementing
    AI (artificial intelligence) plans  2nd  3rd  4th 
impulse force 
inclined planes
    friction  2nd  3rd  4th  5th  6th  7th 
        critical angle 
        frictional coefficient 
        noral force  2nd  3rd 
        translation and velocity tracking  2nd 
influence, radii of 
info section (bitmap files)  2nd 
inheritance
    defined 
    multiple inheritance 
Init() method 
Init_Reset_Particles() method  2nd 
initialization
    particle engine  2nd 
initialization of games 
initializing
    COM (Component Object Model)
        DirectMusic  2nd 
    vocabulary tables  2nd 
inline functions  2nd 
Inner Loops 
inorder searches (BSTs) 
Inorder_Search() method 
input
    DirectInput 
    keyboard input  2nd 
        GetAsyncKeyState() function  2nd  3rd  4th  5th 
        virtual key codes  2nd 
        WM_CHAR message  2nd  3rd  4th 
        WM_KEYDOWN message  2nd  3rd  4th 
    mouse input 
        mouse button messages  2nd 
        WM_MOUSEMOVE message  2nd  3rd 
    text games  2nd  3rd 
input (DirectInput)  2nd  3rd  4th  5th  6th 
    data aquisition modes 
    DirectInput configuration  2nd  3rd  4th 
    force feedback  2nd 
        conditions 
        example  2nd  3rd 
        motive forces 
        setting up  2nd 
    input loops  2nd 
    input system architecture 
        INPUT_EVENT_TYP data structure 
        joystick mapping 
        keyboard mapping 
        Merge_Input() method  2nd 
        mouse mapping 
    interfaces  2nd 
    joystick devices  2nd  3rd 
        acquiring 
        cooperation levels 
        creating 
        data format  2nd  3rd 
        enumeration  2nd  3rd  4th  5th  6th  7th 
        input properties  2nd  3rd  4th  5th  6th 
        polling 
        reading data from  2nd 
        releasing  2nd  3rd 
    keyboard devices
        acquiring  2nd 
        cooperation levels  2nd  3rd 
        creating  2nd  3rd 
        data formats  2nd  3rd 
        example 
        releasing  2nd  3rd 
        retrieving data from  2nd  3rd  4th  5th 
        state  2nd 
    main DirectInput object
        creating  2nd  3rd 
        releasing  2nd 
    mouse devices 
        absolute mode 
        acquiring  2nd 
        cooperation level 
        creating  2nd 
        data format  2nd 
        reading data from  2nd  3rd 
        relative mode 
        releasing  2nd 
    reaquisition  2nd  3rd 
    T3DLIB2.CPP generalized input system 
        DInput_Init() method 
        DInput_Init_Joystick() method 
        DInput_Init_Keyboard() method 
        DInput_Init_Mouse() method 
        DInput_Read_Joystick() method 
        DInput_Read_Keyboard() method 
        DInput_Read_Mouse() method 
        DInput_Release_Joystick() method 
        DInput_Release_Keyboard() method 
        DInput_Release_Mouse() method 
        DInput_Shutdown() method 
        T3D library  2nd 
input loops  2nd 
input properties (joysticks)  2nd  3rd  4th  5th  6th 
input/output.  [See I/O]
INPUT_EVENT_TYP data structure 
Insert_Mode() method  2nd 
Insert_Node() method  2nd  3rd 
installing
    companion CD-ROM  2nd  3rd 
    DirectX  2nd  3rd  4th 
INT_TO_FIXP() macro 
integer tokens
    converting token strings to  2nd 
integers
    performance optimization 
intelligent agents 
interactive stories 
interface IDs (IIDs)  2nd  3rd 
Interface IDs (IIDs) 
interface pointers  2nd  3rd  4th  5th 
interfaces
    COM (Component Object Model)  2nd  3rd 
        IIDs (interface IDs)  2nd  3rd 
        IUnknown 
        requesting pointers to 
    DirectDraw
        creating  2nd  3rd 
        defined 
        IDirectDraw 
        IDirectDrawClipper  2nd 
        IDirectDrawPalette 
        IDirectDrawSurface 
        IIDs (Interface IDs) 
        interface pointers  2nd  3rd  4th  5th 
        IUnknown 
        querying  2nd  3rd 
        using together  2nd 
    DirectX
        creating  2nd  3rd 
        querying for  2nd  3rd  4th  5th 
    IDirectDrawClipper  2nd  3rd  4th  5th  6th 
        clip lists  2nd 
        creating 
        DDraw_Attach_Clipper() method  2nd 
        SetClipper() method 
    IDirectDrawColorControl  2nd  3rd 
    IDirectDrawGammaControl  2nd  3rd 
    IDirectInput8 
    IDirectInputDevice8 
    IDirectMusic 
    IDirectMusicLoader 
    IDirectMusicPerformance 
    IDirectMusicPort 
    IDirectMusicSegment 
    IDirectMusicSegmentState 
    IDirectSound 
    IDirectSound8 
    IDirectSoundBuffer 
    IDirectSoundCapture 
    IDirectSoundNotify 
    IUnknown 
    MMIO (multimedia I/O interface) 
interlaced displays 
intersecting line segments  2nd  3rd  4th  5th  6th  7th 
intersection of lines, computing
    general form  2nd 
    horizontal lines 
    matrix form  2nd  3rd  4th 
    Point Slope form  2nd  3rd  4th 
    vertical lines 
    Y-Intercept form 
intersections
    fuzzy sets  2nd 
InvalidateRect() function 
inventory system
    text games  2nd 
inverse kinematics  2nd  3rd  4th 
inverse mapping 
inverting
    vectors 
IOSTREAM class 
ISO (isometric) engines  2nd  3rd 
    cell-based  2nd  3rd 
    full 3D math 
    full-screen-based  2nd 
isometric 3D engines  2nd  3rd 
    cell-based  2nd  3rd 
    full 3D math 
    full-screen-based  2nd 
IsPlaying() method 
IUnknown interface  2nd  3rd 

 




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