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[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
[Y]
[Z]
i prefix (Hungarian notation)
I/O (input/output) streams
2nd
3rd
4th
icons creating
2nd
3rd
4th
5th
defined
icon identifiers
loading
2nd
IDABORT return value (MessageBox() function)
IDCANCEL return value (MessageBox() function)
identities (trigonometric)
2nd
identity matrices
2nd
3rd
IDI_APPLICATION icon identifier
IDIGNORE return value (MessageBox() function)
IDirectDraw interface
IDirectDrawClipper interface
2nd
3rd
4th
5th
6th
7th
8th
clip lists
2nd
RGNDATA structure
RGNDATAHEADER structure
SetClipList() method
creating
DDraw_Attach_Clipper() method
2nd
SetClipper() method
IDirectDrawColorControl interface
2nd
3rd
IDirectDrawGammaControl interface
2nd
3rd
IDirectDrawPalette interface
IDirectDrawSurface interface
IDirectInput8 interface
IDirectInputDevice8 interface
IDirectMusic interface
IDirectMusicLoader interface
IDirectMusicPerformance interface
IDirectMusicPort interface
IDirectMusicSegment interface
IDirectMusicSegmentState interface
IDirectSound interface
IDirectSound8 interface
IDirectSoundBuffer interface
IDirectSoundCapture interface
IDirectSoundNotify interface
IDNO return value (MessageBox() function)
IDOK return value (MessageBox() function)
IDRETRY return value (MessageBox() function)
IDs GUIDs (Globally Unique Identifiers)
IIDs (interface IDs)
2nd
3rd
IIDs (Interface IDs)
IDYES return value (MessageBox() function)
IIDs (interface IDs)
2nd
3rd
IIDs (Interface IDs)
image space
images .
[See also color] bitmaps defined
functions
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
bitmaps.
[See bitmaps] icons creating
2nd
3rd
4th
5th
defined
icon identifiers
loading
2nd
image space
lines clipping
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
computing intersection of
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
drawing
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
matrices
2nd
3rd
4th
addition
2nd
dimensions
homogenous coordinates
2nd
identity matrices
2nd
3rd
multiplication
2nd
3rd
4th
translation
zero matrices
2nd
polygons
2nd
3rd
4th
.
[See also collision detection] clipping
2nd
3rd
data structures
2nd
3rd
drawing
2nd
3rd
quadrilaterals
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
rotating
2nd
3rd
4th
triangles
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
rotation
accuracy
2nd
3rd
points
2nd
3rd
polygons
2nd
3rd
4th
trigonometry functions
2nd
3rd
4th
scaling
2nd
3rd
templated images
translation
2nd
3rd
4th
matrices
2nd
rotation
2nd
3rd
4th
scaling
2nd
immediate data mode (DirectInput)
impact events
implementing AI (artificial intelligence) plans
2nd
3rd
4th
impulse force
inclined planes friction
2nd
3rd
4th
5th
6th
7th
critical angle
frictional coefficient
noral force
2nd
3rd
translation and velocity tracking
2nd
influence, radii of
info section (bitmap files)
2nd
inheritance defined
multiple inheritance
Init() method
Init_Reset_Particles() method
2nd
initialization particle engine
2nd
initialization of games
initializing COM (Component Object Model) DirectMusic
2nd
vocabulary tables
2nd
inline functions
2nd
Inner Loops
inorder searches (BSTs)
Inorder_Search() method
input DirectInput
keyboard input
2nd
GetAsyncKeyState() function
2nd
3rd
4th
5th
virtual key codes
2nd
WM_CHAR message
2nd
3rd
4th
WM_KEYDOWN message
2nd
3rd
4th
mouse input
mouse button messages
2nd
WM_MOUSEMOVE message
2nd
3rd
text games
2nd
3rd
input (DirectInput)
2nd
3rd
4th
5th
6th
data aquisition modes
DirectInput configuration
2nd
3rd
4th
force feedback
2nd
conditions
example
2nd
3rd
motive forces
setting up
2nd
input loops
2nd
input system architecture
INPUT_EVENT_TYP data structure
joystick mapping
keyboard mapping
Merge_Input() method
2nd
mouse mapping
interfaces
2nd
joystick devices
2nd
3rd
acquiring
cooperation levels
creating
data format
2nd
3rd
enumeration
2nd
3rd
4th
5th
6th
7th
input properties
2nd
3rd
4th
5th
6th
polling
reading data from
2nd
releasing
2nd
3rd
keyboard devices acquiring
2nd
cooperation levels
2nd
3rd
creating
2nd
3rd
data formats
2nd
3rd
example
releasing
2nd
3rd
retrieving data from
2nd
3rd
4th
5th
state
2nd
main DirectInput object creating
2nd
3rd
releasing
2nd
mouse devices
absolute mode
acquiring
2nd
cooperation level
creating
2nd
data format
2nd
reading data from
2nd
3rd
relative mode
releasing
2nd
reaquisition
2nd
3rd
T3DLIB2.CPP generalized input system
DInput_Init() method
DInput_Init_Joystick() method
DInput_Init_Keyboard() method
DInput_Init_Mouse() method
DInput_Read_Joystick() method
DInput_Read_Keyboard() method
DInput_Read_Mouse() method
DInput_Release_Joystick() method
DInput_Release_Keyboard() method
DInput_Release_Mouse() method
DInput_Shutdown() method
T3D library
2nd
input loops
2nd
input properties (joysticks)
2nd
3rd
4th
5th
6th
input/output.
[See I/O] INPUT_EVENT_TYP data structure
Insert_Mode() method
2nd
Insert_Node() method
2nd
3rd
installing companion CD-ROM
2nd
3rd
DirectX
2nd
3rd
4th
INT_TO_FIXP() macro
integer tokens converting token strings to
2nd
integers performance optimization
intelligent agents
interactive stories
interface IDs (IIDs)
2nd
3rd
Interface IDs (IIDs)
interface pointers
2nd
3rd
4th
5th
interfaces COM (Component Object Model)
2nd
3rd
IIDs (interface IDs)
2nd
3rd
IUnknown
requesting pointers to
DirectDraw creating
2nd
3rd
defined
IDirectDraw
IDirectDrawClipper
2nd
IDirectDrawPalette
IDirectDrawSurface
IIDs (Interface IDs)
interface pointers
2nd
3rd
4th
5th
IUnknown
querying
2nd
3rd
using together
2nd
DirectX creating
2nd
3rd
querying for
2nd
3rd
4th
5th
IDirectDrawClipper
2nd
3rd
4th
5th
6th
clip lists
2nd
creating
DDraw_Attach_Clipper() method
2nd
SetClipper() method
IDirectDrawColorControl
2nd
3rd
IDirectDrawGammaControl
2nd
3rd
IDirectInput8
IDirectInputDevice8
IDirectMusic
IDirectMusicLoader
IDirectMusicPerformance
IDirectMusicPort
IDirectMusicSegment
IDirectMusicSegmentState
IDirectSound
IDirectSound8
IDirectSoundBuffer
IDirectSoundCapture
IDirectSoundNotify
IUnknown
MMIO (multimedia I/O interface)
interlaced displays
intersecting line segments
2nd
3rd
4th
5th
6th
7th
intersection of lines, computing general form
2nd
horizontal lines
matrix form
2nd
3rd
4th
Point Slope form
2nd
3rd
4th
vertical lines
Y-Intercept form
intersections fuzzy sets
2nd
InvalidateRect() function
inventory system text games
2nd
inverse kinematics
2nd
3rd
4th
inverse mapping
inverting vectors
IOSTREAM class
ISO (isometric) engines
2nd
3rd
cell-based
2nd
3rd
full 3D math
full-screen-based
2nd
isometric 3D engines
2nd
3rd
cell-based
2nd
3rd
full 3D math
full-screen-based
2nd
IsPlaying() method
IUnknown interface
2nd
3rd
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