Installing the CD-ROM
The CD-ROMs contains all the source, executables, sample programs, stock art, 3D modelers, sound effects, and bonus technical articles that make up the book. Here's the directory structure:
CD-DRIVE:\
T3DGAMER1\
SOURCE\
T3DCHAP01\
T3DCHAP02\
.
.
T3DCHAP14\
T3DCHAP15\
APPLICATIONS\
ARTWORK\
BITMAPS\
MODELS\
SOUND\
WAVES\
MIDI\
DIRECTX\
GAMES\
ARTICLES\
ONLINEBOOKS\
ENGINES\
Each main directory contains specific data that you'll need. Here's a more detailed breakdown:
T3DGAMER1—
The root directory that contains all other directories. Be sure to read the README.TXT file within it for any last-minute changes.
SOURCE—
Contains all the source directories for the book, in chapter order. Simply drag the entire SOURCE\ directory to your hard drive and work from there.
DEMOS—
Contains demo programs that various companies have so graciously allowed me to place on the CD.
ARTWORK—
Contains stock artwork that you may use royalty-free in your games.
SOUND— Contains stock sound effects and music that you may use royalty-free in your games.
DIRECTX—
Contains the latest version of the DirectX SDK.
GAMES—
Contains a number of 2D and 3D shareware games that I think are cool!
ARTICLES—
Contains articles written by various experts in the field of game programming for your edification.
ONLINEBOOKS—
Contains online digital books covering Direct3D Immediate mode and general 3D graphics.
ENGINES—
Contains evaluation copies of various 3D engines.
There isn't any general installation program for the CD because there are so many different types of programs and data. I'll leave the installation to you. However, in most cases, you'll simply copy the SOURCE\ directory to your hard drive and work within it. As for the other programs and data, you'll probably install them as you need them.
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