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c prefix (Hungarian notation) 
C++  2nd  3rd 
    classes
        constructors  2nd  3rd  4th  5th  6th  7th 
        creating  2nd  3rd 
        defined 
        destructors  2nd  3rd  4th  5th  6th 
        IOSTREAM 
        member functions  2nd  3rd 
        private  2nd 
        public  2nd 
    comments 
    compiler  2nd  3rd  4th  5th  6th 
    constants  2nd 
    function overloading  2nd  3rd  4th 
    inheritance
        defined 
        multiple inheritance 
    memory management  2nd 
    objects
        defined 
    operator overloading  2nd  3rd  4th 
    operators
        address (&)  2nd 
        comment (//) 
        delete  2nd 
        new  2nd 
        redirection operators  2nd  3rd 
        scope resolution [2 colons]  2nd  3rd 
    polymorphism  2nd 
    stream I/O (input/output)  2nd  3rd  4th 
    structures
        creating  2nd  3rd 
    variables
        creating  2nd  3rd  4th 
        referential variables  2nd  3rd 
    when to use 
C++ compiler  2nd  3rd  4th  5th  6th 
C/C++
    compilers  2nd  3rd  4th  5th  6th 
C/C++ compiler  2nd  3rd  4th  5th  6th  7th 
    advantages of  2nd 
    configuring  2nd  3rd 
        application type 
        code generation 
        error-level setting 
        optimization setting 
        search directories 
        struct alignment 
        threading models 
        typecast errors 
c_dfDIJoystick data format  2nd 
c_dfDIJoystick2 data format 
c_dfDIKeyboard data format 
c_dfDIMouse data format 
callback functions  2nd 
cbClsExtra field (WNDCLASSEX structure) 
cbSize field (WNDCLASSEX structure) 
cbWndExtra field (WNDCLASSEX structure) 
CD-ROM
    directory structure  2nd 
        APPLICATIONS directory 
        ARTICLES directory  2nd 
        ARTWORK directory  2nd 
        DEMOS directory 
        DIRECTX directory  2nd 
        ENGINES directory  2nd 
        GAMES directory  2nd 
        ONLINEBOOKS directory  2nd 
        SOUND directory  2nd 
        SOURCE directory  2nd 
        T3DGAMER1 directory  2nd 
    installing  2nd  3rd 
cell-based isometric engines  2nd  3rd 
center of mass 
centroids (fuzzy)  2nd  3rd  4th 
changing
    DirectDraw video modes  2nd  3rd 
characters (ASCII) 
child controls
    buttons
        creating  2nd 
        notification codes  2nd 
        sending messages to  2nd  3rd  4th  5th 
        styles  2nd 
cilia 
circles
    drawing  2nd  3rd 
circular buffering  2nd 
class keyword 
classes
    constructors  2nd  3rd 
        creating  2nd  3rd  4th 
    container classes
        COM (Component Object Model)  2nd 
    creating  2nd  3rd 
    defined 
    destructors  2nd  3rd 
        creating  2nd  3rd 
    IOSTREAM 
    member functions  2nd  3rd 
    naming conventions
        Hungarian notation  2nd 
    private  2nd 
    public  2nd 
client area
    DirectDraw windowed applications  2nd  3rd 
client coordinates 
clip lists  2nd 
    RGNDATA structure 
    RGNDATAHEADER structure 
    SetClipList() method 
Clip_Line() method 
clipping  2nd 
    bitmaps  2nd  3rd  4th  5th  6th 
        Blit_Clipped() method  2nd  3rd  4th 
        example  2nd  3rd 
    clip lists  2nd 
        RGNDATA structure 
    defined 
    DirectDraw windowed applications  2nd 
    IDirectDrawClipper interface  2nd  3rd  4th  5th  6th 
        clip lists  2nd 
        creating 
        DDraw_Attach_Clipper() method  2nd 
        SetClipper() method 
    lines  2nd  3rd  4th  5th  6th 
        Cohen-Sutherland algorithm  2nd  3rd  4th  5th  6th  7th  8th  9th 
    pixels  2nd  3rd 
        windowed applications  2nd 
    polygons  2nd  3rd 
clock
    Get_Clock() function 
    Start_Clock() function 
    Wait_Clock() function 
Close_Error_File() method 
CloseHandle() function  2nd 
closing
    thread handles  2nd 
CLUT (color lookup table) 
CoCreateInstance function 
CoCreateInstance() method 
code generation (C/C++ compiler) 
code listings
    basic Windows program  2nd  3rd  4th 
    COM (Component Object Model) sample program  2nd 
    DOS-based Hello World program 
    first Window program 
    FreakOut game
        BLACKBOX.H header file  2nd  3rd  4th 
        FREAKOUT.CPP source file  2nd  3rd  4th  5th 
    game event loop  2nd  3rd  4th 
    Shadow Land
        ambient sound  2nd 
        Extract_Tokens() function  2nd 
        game loop  2nd 
        game universe  2nd 
        Get_Token() function  2nd 
        object placement database  2nd  3rd 
        player structure 
        static vocabulary table initialization  2nd 
        token data structure 
        Verb_Parser() function  2nd 
        vision scan  2nd 
    single-line input function  2nd 
coefficient of restitution  2nd 
Cohen-Sutherland algorithm  2nd  3rd  4th  5th  6th  7th  8th  9th 
CoInitialize() method 
collision avoidance tracks  2nd 
collision detection 
    bounding boxes  2nd 
    bounding spheres/circles  2nd  3rd  4th  5th 
    point containment  2nd  3rd 
Collision_BOBS() method 
Collision_Test() method 
collisions
    .  [See also obstacle avoidance]
    2D object-to-object collision response  2nd  3rd  4th  5th  6th 
    collision avoidance tracks  2nd 
    collision detection 
        bounding boxes  2nd 
        bounding spheres/circles  2nd  3rd  4th  5th 
        point containment  2nd  3rd 
    conservation of momentum  2nd  3rd  4th 
    deformation 
    elastic/non-elastic 
    final velocity  2nd  3rd  4th 
    impact events 
    impulse force 
        coefficient of restitution  2nd 
        final velocities  2nd  3rd 
        linear momentum 
        tangential momentum/velocities 
    kinetic energy  2nd 
    line intersections  2nd  3rd  4th  5th  6th  7th 
    momentum transfer  2nd 
    restoration 
    vector reflection 
        angle of reflection 
        example  2nd 
        normal vectors  2nd  3rd 
        vector projection  2nd 
    x,y bounce physics  2nd  3rd 
colon ()
    scope resolution operator 
color
    CLUT (color lookup table) 
    color animation  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
    color control interface  2nd  3rd 
    color depth 
    color keys  2nd 
        destination color keying  2nd 
        source color keying  2nd  3rd  4th  5th 
        surface flags  2nd 
    color rotation  2nd  3rd 
    color transforms and lookup tables  2nd  3rd 
    DirectDraw
        color depth 
        color palettes  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
        PALETTEENTRY structure 
    gamma control interface  2nd  3rd 
    high-color modes 
        16-bit  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th 
        24-bit  2nd 
        32-bit  2nd 
        computational speed 
        memory bandwidth 
        pixel format  2nd  3rd  4th  5th 
    palette functions
        Blink_Colors() 
        Get_Palette_Entry() 
        Rotate_Colors() 
        Save_Palette() 
        Save_Palette_From_File() 
        Save_Palette_To_File() 
        Set_Palette() 
        Set_Palette_Entry()  2nd 
    palletized modes  2nd 
    RGB modes  2nd 
    text  2nd  3rd 
color animation  2nd  3rd  4th  5th  6th  7th  8th  9th  10th 
color depth 
color keys  2nd 
    destination color keying  2nd 
    source color keying  2nd  3rd  4th  5th 
    surface flags  2nd 
color lookup table (CLUT) 
color rotation  2nd  3rd 
color transforms  2nd  3rd 
Color_Scan() method 
COLORREF structure  2nd 
COM (Component Object Model)
    initializing
        DirectMusic  2nd 
COM (Component Object Model) objects  2nd  3rd 
    capabilities  2nd 
    container classes  2nd 
    creating  2nd  3rd 
        container classes  2nd  3rd 
        interface definitions  2nd 
    defined 
    function pointers  2nd  3rd  4th  5th  6th 
    future of  2nd 
    history of 
    interfaces  2nd  3rd 
        defining  2nd 
        IIDs (interface IDs)  2nd  3rd 
        IUnknown 
        requesting pointers to 
    reference counting  2nd 
    relationship with DirectX  2nd  3rd 
    sample COM object program  2nd 
ComCreate function 
comment (//) operator 
comments
    advantages of 
    C++ 
companion CD-ROM
    copying files from 
    directory structure  2nd  3rd  4th  5th 
        APPLICATIONS directory 
        ARTICLES directory  2nd 
        ARTWORK directory  2nd 
        DEMOS directory 
        DIRECTX directory  2nd 
        ENGINES directory  2nd 
        GAMES directory  2nd 
        ONLINEBOOKS directory  2nd 
        SOUND directory  2nd 
        SOURCE directory  2nd 
        T3DGAMER1 directory  2nd 
    installing  2nd  3rd 
compilation files
    Outpost game  2nd 
compiler
    directives
        T3DLIB1 library  2nd  3rd  4th 
        WIN32_LEAN_AND_MEAN  2nd 
compilers  2nd  3rd  4th  5th  6th 
    assembly language  2nd  3rd 
    C/C++ compiler  2nd  3rd  4th  5th  6th  7th 
        advantages of  2nd 
        configuring  2nd  3rd 
    resource compilers 
compiling
    Outpost game 
    programs  2nd 
    resources 
complements of fuzzy sets 
complex surfaces  2nd 
Component Object Model.  [See COM objects]
Compute() function 
conditional logic
    decision trees  2nd  3rd  4th  5th 
    patterns  2nd  3rd  4th  5th 
    production rules  2nd 
conditions 
configuring
    C/C++ compiler  2nd  3rd 
        application type 
        code generation 
        error-level setting 
        optimization setting 
        search directories 
        struct alignment 
        threading models 
        typecast errors 
    DirectInput  2nd  3rd  4th 
Connection Machine 
consequences 
consequences (production rules) 
conservation of momentum  2nd  3rd  4th 
const keyword 
constant acceleration  2nd 
constants
    C++  2nd 
    naming conventions
        Hungarian notation 
    performance optimization 
constructors  2nd  3rd 
    creating  2nd  3rd  4th 
container classes
    COM (Component Object Model)  2nd 
contexts
    graphics contexts 
contour tracing  2nd 
controls
    buttons
        creating  2nd 
        notification codes  2nd 
        sending messages to  2nd  3rd  4th  5th 
        styles  2nd 
converting
    to/from fixed-point math  2nd 
    token strings to integer tokens  2nd 
cooperating with Windows
    DirectSound 
        Exclusive Cooperation 
        Normal Cooperation 
        Priority Cooperation 
        SetCooperativeLevel() method  2nd 
        Write_Primary Cooperation 
cooperation levels
    DirectSound 
        Exclusive Cooperation 
        Normal Cooperation 
        Priority Cooperation 
        setting  2nd 
        Write_Primary Cooperation 
cooperation levels.  [See cooperation with Windows]
cooperation with Windows
    input devices
        DISC_BACKGROUND level 
        DISC_EXCLUSIVE level 
        DISC_FOREGROUND level 
        DISC_NONEXCLUSIVE level 
        joysticks 
        keyboard  2nd  3rd 
        mouse 
coordinates
    homogenous coordinates  2nd 
    n-t coordinate system  2nd  3rd  4th  5th  6th 
coordinates of windows 
Copy_Bitmap() method 
copying
    bitmaps
        blitter  2nd  3rd  4th  5th  6th 
    CD-ROM files 
cosine  2nd 
counting
    references (COM)  2nd 
CREATE.WAV file 
Create_Bitmap() method 
Create_BOB() method  2nd  3rd 
CreateClipper() method 
CreateDevice() method  2nd  3rd  4th  5th 
CreateFont() function 
CreateHatchBrush() function 
CreatePalette() method
    parameters  2nd  3rd 
    prototype 
CreatePen() function  2nd  3rd 
CreateSolidBrush() function 
CreateSoundBuffer() method  2nd  3rd 
CreateSurface() method 
CreateThread parameter (CreateThread() function) 
CreateThread() function  2nd 
CreateWindowEx() function  2nd  3rd 
    example  2nd  3rd 
    parameters  2nd 
    prototype  2nd 
critical angle 
critical sections  2nd 
cross product  2nd  3rd  4th 
CS_DBLCLKS window style flag 
CS_HREDRAW window style flag 
CS_NOCLOSE window style flag 
CS_OWNDC window style flag 
CS_PARENTDC window style flag 
CS_SAVEBITS window style flag 
CS_VREDRAW window style flag 
cursors
    creating  2nd  3rd 
    defined 
    loading  2nd 
    play cursors 
    setting  2nd  3rd 
    write cursors 
cx prefix (Hungarian notation) 
cxDesired parameter (LoadImage() function) 
cy prefix (Hungarian notation) 
cyDesired parameter (LoadImage() function) 

 




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