[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
factors strategic decision making
enemy status
environment layout
player state
facts learning systems
FEAR (Flexible Embobied Animat 'Rchitecture)
2nd
3rd
4th
animats creating
2nd
3rd
architectures
development
framework
2nd
high-level specifications
2nd
modules
data laoding
dependencies
interfaces
world interfaces
2nd
features identifying
2nd
strategic decision making
weapon selection
weapons vote collection
2nd
3rd
feed forward topologies
feedback mechanisms
2nd
3rd
feelings
2nd
modeling
feeling recognition
2nd
3rd
memories of relationships
2nd
recognizing
2nd
3rd
sensations
combinations
degenerate automata prevention
2nd
multiple influences
2nd
fight episodes monitoring
fight progressions weapons
files animats creating
fillers
finite horizons returns
finite state automata
2nd
3rd
4th
input alphabet
2nd
states
2nd
transition function
2nd
3rd
finite state machines
2nd
3rd
advantages
artificial emotions designing
2nd
3rd
4th
5th
control logic
procedures
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
custom semantics
2nd
directed graphs
2nd
disadvantages
2nd
emotions creating
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
fuzzy state machines
2nd
fuzzy finite state automaton
2nd
fuzzy finite state machines
2nd
graphical representation
2nd
3rd
4th
simulation
2nd
3rd
grammar
hierarchical state machines
2nd
3rd
4th
advantages
disadvantages
heterogeneous computational models
2nd
3rd
4th
hierarchies
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
levels of detail
2nd
3rd
4th
5th
master/slave relationships
2nd
Mealy machines output alphabet
2nd
output function
2nd
3rd
modules
2nd
data exchange
implementation
2nd
specifications
2nd
Moore machines
2nd
3rd
nondeterministic state machines
2nd
3rd
4th
5th
6th
7th
algorithms
2nd
3rd
4th
5th
arrays
2nd
directed graphs
nondeterministic finite state automaton
2nd
nondeterministic finite state machines
2nd
3rd
optimization
2nd
3rd
4th
priority queues
probalistic state machines
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
stacks
2nd
3rd
subsumption architectures
transition arrays
2nd
fire control
firing shots
first-person shooter (FPS)
[See FPS (first-person shooter) games] fitness adaptive behaviors
2nd
classifiers
computing dodging fire
2nd
genetic algorithms
2nd
3rd
rocket jumping
ranking
weapon selection
2nd
fitness scaling
2nd
3rd
flat architectures
fleeing steering behavior
2nd
Flexible Embodied Animat 'Rchitecture (FEAR)
[See FEAR (Flexible Embodied Animat 'Rchitecture)] footprints functions
forced exploration behaviors
formal specifications engineering
2nd
3rd
formal stages development process
formalization phase specification procedures
2nd
3rd
4th
formalizing motion
forward integration algorithm
2nd
forward-chain interpreters recognize-act cycles
forward-chaining interpreters RBS interpreters
2nd
RBSs (rule-based systems)
forward-chaining systems RBS interpreters
FPS (first-person shooter) games
frames KR (knowledge representation)
framework FEAR (Flexible Embodied Animat 'Rchitecture)
2nd
Freeman, David
friction aiming errors
2nd
function inlining embodied agents
functional programming
functionality emergence
2nd
3rd
world interfaces
functions ApplyRules()
CheckSensors()
estimate_damage()
membership functions
2nd
fuzzy logic
Move()
OnCollision() function
output function Mealy machines
2nd
3rd
prototypes
randvec()
transition function finite state automata
2nd
3rd
Turn()
value functions
reinforcement learning
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
VisibleEntities()
fundamental understanding problems
nature
2nd
3rd
properties
2nd
3rd
4th
5th
fuzzy expert system
fuzzy expert systems
fuzzy logic
2nd
3rd
fuzzy set theory
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
algorithms
2nd
defuzzification
2nd
3rd
4th
5th
fuzzification
2nd
3rd
interpreters
2nd
3rd
4th
5th
6th
7th
knowledge base
2nd
3rd
linguistic expressions
2nd
3rd
modifiers
2nd
3rd
4th
5th
objections
2nd
3rd
operators
2nd
variables
2nd
3rd
4th
5th
working memory
fuzzy variables
membership functions
movement behaviors
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
21st
rules
2nd
3rd
fuzzy state automata
fuzzy state machines
2nd
3rd
fuzzy finite state automaton
2nd
fuzzy finite state machines
2nd
graphical representation
2nd
3rd
4th
simulation
2nd
3rd
fuzzy variables
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