[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
game AI navigation
planning in
2nd
reactive techniques
advantages
2nd
3rd
4th
5th
game bots movement
2nd
3rd
4th
game information direct access AI
game worlds
continuous events
2nd
3rd
4th
5th
6th
7th
conversions
2nd
dimensions
2nd
3rd
discrete events
2nd
3rd
4th
5th
6th
7th
conversions
2nd
generalization MLPs (multilayer perceptrons)
2nd
3rd
generalized obstacle avoidance
2nd
genetic algorithms
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
21st
22nd
23rd
24th
25th
26th
27th
28th
29th
30th
31st
32nd
33rd
conversions
2nd
3rd
crossovers
2nd
3rd
defensive actions application
2nd
3rd
4th
5th
defensive strategies
domain knowledge
2nd
evolutionary outline defensive actions
2nd
evolutionary policies
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
21st
22nd
23rd
24th
25th
fitness computations
2nd
3rd
genetic operators
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
21st
22nd
23rd
arrays
2nd
3rd
4th
crossovers
2nd
3rd
4th
5th
6th
7th
8th
9th
defensive actions
2nd
3rd
4th
initialization
2nd
lists
2nd
3rd
4th
mutations
2nd
3rd
4th
5th
6th
replacement
2nd
selection
2nd
3rd
4th
initialization
2nd
3rd
4th
interfaces
2nd
module design defensive actions
2nd
3rd
4th
mutations
2nd
3rd
parameters
2nd
populations
2nd
3rd
premature convergence
2nd
replacements
2nd
3rd
representation defensive actions
2nd
3rd
4th
5th
6th
roles
selection
2nd
3rd
slow convergence
2nd
genetic drift
genetic operators defensive actions
2nd
3rd
4th
genetic algorithms
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
21st
22nd
23rd
arrays
2nd
3rd
4th
crossovers
2nd
3rd
4th
5th
6th
7th
8th
9th
initialization
2nd
lists
2nd
3rd
4th
mutations
2nd
3rd
4th
5th
6th
replacement
2nd
selection
2nd
3rd
4th
genetics evolution reproduction
2nd
3rd
genomics
2nd
3rd
4th
phenetics
2nd
genomics
2nd
3rd
4th
genotype
2nd
3rd
4th
genotypes phenotypes conversions
2nd
3rd
4th
gestures
GnuPlot
goal decomposition
goal-oriented planning
2nd
3rd
gradients perceptron weights proof
2nd
grammar finite state machines
Grand Theft Auto 3
graphs arrays
directed graphs states
2nd
lists
nodeterministic state machines
guidelines analysis phase engineering
2nd
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