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game AI
    navigation 
    planning in  2nd 
    reactive techniques 
        advantages  2nd  3rd  4th  5th 
game bots
    movement  2nd  3rd  4th 
game information
    direct access
        AI 
game worlds 
    continuous events  2nd  3rd  4th  5th  6th  7th 
        conversions  2nd 
    dimensions  2nd  3rd 
    discrete events  2nd  3rd  4th  5th  6th  7th 
        conversions  2nd 
generalization
    MLPs (multilayer perceptrons)  2nd  3rd 
generalized obstacle avoidance  2nd 
genetic algorithms  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th  26th  27th  28th  29th  30th  31st  32nd  33rd 
    conversions  2nd  3rd 
    crossovers  2nd  3rd 
    defensive actions
        application  2nd  3rd  4th  5th 
    defensive strategies 
    domain knowledge  2nd 
    evolutionary outline
        defensive actions  2nd 
    evolutionary policies  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd  24th  25th 
    fitness computations  2nd  3rd 
    genetic operators  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd 
        arrays  2nd  3rd  4th 
        crossovers  2nd  3rd  4th  5th  6th  7th  8th  9th 
        defensive actions  2nd  3rd  4th 
        initialization  2nd 
        lists  2nd  3rd  4th 
        mutations  2nd  3rd  4th  5th  6th 
        replacement  2nd 
        selection  2nd  3rd  4th 
    initialization  2nd  3rd  4th 
    interfaces  2nd 
    module design
        defensive actions  2nd  3rd  4th 
    mutations  2nd  3rd 
    parameters  2nd 
    populations  2nd  3rd 
    premature convergence  2nd 
    replacements  2nd  3rd 
    representation
        defensive actions  2nd  3rd  4th  5th  6th 
    roles 
    selection  2nd  3rd 
    slow convergence  2nd 
genetic drift 
genetic operators
    defensive actions  2nd  3rd  4th 
    genetic algorithms  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th  12th  13th  14th  15th  16th  17th  18th  19th  20th  21st  22nd  23rd 
        arrays  2nd  3rd  4th 
        crossovers  2nd  3rd  4th  5th  6th  7th  8th  9th 
        initialization  2nd 
        lists  2nd  3rd  4th 
        mutations  2nd  3rd  4th  5th  6th 
        replacement  2nd 
        selection  2nd  3rd  4th 
genetics
    evolution
        reproduction  2nd  3rd 
    genomics  2nd  3rd  4th 
    phenetics  2nd 
genomics  2nd  3rd  4th 
genotype  2nd  3rd  4th 
genotypes
    phenotypes
        conversions  2nd  3rd  4th 
gestures 
GnuPlot 
goal decomposition 
goal-oriented planning  2nd  3rd 
gradients
    perceptron weights
        proof  2nd 
grammar
    finite state machines 
Grand Theft Auto 3 
graphs
    arrays 
    directed graphs
        states  2nd 
    lists 
    nodeterministic state machines 
guidelines
    analysis phase
        engineering  2nd 

 




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