[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
ladders climbing
fuzzy rules
languages
completeness
domain-specific languages
expressiveness
extensibility
scripting languages
2nd
layers agents
layouts environments weapon selection
2nd
lazy evaluation embodied agents
LCSs (learning classifier systems)
2nd
architecture
2nd
3rd
classifiers
2nd
3rd
4th
5th
6th
action selection
2nd
creating
2nd
matching
predictions
2nd
reinforcement
2nd
3rd
removing
2nd
leaf nodes DTs (decision trees)
learning adaptive behaviors
AI engineering
debugging
2nd
design
2nd
3rd
4th
methodologies
2nd
problems
2nd
3rd
4th
5th
programming
testing
2nd
animats
2nd
3rd
4th
5th
6th
adaptation
algorithms
optimization
reactive techniques
teaching
LCSs
2nd
(learning classifier systems)
2nd
action selection
2nd
3rd
4th
5th
architecture
2nd
3rd
classifier creation
2nd
classifier matching
classifier removal
2nd
classifiers
2nd
3rd
4th
predictions
2nd
mechanisms
2nd
3rd
reinforcement learning
2nd
3rd
4th
5th
6th
actions
adaptive gathering behaviors
2nd
3rd
advantages
algorithms
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
approximators
2nd
backups
2nd
3rd
behavior policies
2nd
3rd
bootstrapping
2nd
convergence
2nd
decomposition
2nd
3rd
4th
5th
disadvantages
2nd
hierarchies
2nd
in-game situations
2nd
Markov decision processes
2nd
3rd
model
2nd
movement modeling
2nd
3rd
4th
optimal returns
2nd
3rd
problems
problems; exploitation
2nd
3rd
problems; exploration
2nd
3rd
reward signals
2nd
3rd
shooting
2nd
3rd
4th
states
value functions
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
weapon fitness
2nd
3rd
weapon properties
2nd
3rd
weapon selection
learning algorithms
learning classifier systems (LCSs)
[See LCSs (learning classifier systems)]2nd
[See LCSs (learning classifier systems)] learning policies adaptive gathering behaviors
learning systems adaptation
batch learning
behaviors
designing
2nd
evolutionary learning
2nd
facts
imitation
incremental learning
interoperability
2nd
knowledge
misidentification
2nd
offline games
online games
optimization
procedures
purpose of
2nd
3rd
4th
5th
6th
7th
8th
reinforcement learning
2nd
representation overlaps
shaping
supervised learning
2nd
training
trial and error
unsupervised learning
leave nodes DTs
2nd
3rd
levels of detail state machines
2nd
3rd
4th
5th
line traces
linear approximation aiming errors
2nd
3rd
linear scaling
linguistic expressions fuzzy set theory
2nd
3rd
linguistic modifiers
linguistic variables fuzzy set theory
2nd
3rd
4th
lists genetic operators
2nd
3rd
4th
local minima perceptrons
2nd
3rd
locomotion systems
locomotions animats
logic control logic finite state machines
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
fuzzy logic
2nd
3rd
fuzzy set theory
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
algorithms
2nd
defuzzification
2nd
3rd
4th
5th
fuzzification
2nd
3rd
interpreters
2nd
3rd
4th
5th
6th
7th
knowledge base
2nd
3rd
linguistic expressions
2nd
3rd
modifiers
2nd
3rd
4th
5th
movement behaviors
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
12th
13th
14th
15th
16th
17th
18th
19th
20th
21st
objections
2nd
3rd
operators
2nd
variables
2nd
3rd
4th
5th
working memory
long distances weapon selection
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