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object-attribute-value paradigm  2nd 
    KR (knowledge representation)  2nd 
objects 
    behaviors 
        collecting 
        contraptions  2nd  3rd 
        criteria  2nd  3rd 
    contraptions 
    items 
    specification  2nd  3rd  4th  5th  6th  7th 
    test beds  2nd 
obstacle avoidance 
    containment  2nd  3rd  4th  5th  6th  7th  8th  9th  10th  11th 
    generalized obstacle avoidance  2nd 
Occam's razor 
odometers 
off-policy algorithms 
offline games
    learning systems 
offsetting modifiers 
on-policy algorithms 
OnCollision() function 
online forums
    AI specialists 
online games
    learning systems 
ontogenetic part
    animats 
operators 
    fuzzy set theory  2nd 
    genetic operators
        defensive actions  2nd  3rd  4th 
    phenotype-specific operators 
optimal policies
    reinforcement learning  2nd 
optimal returns
    reinforcement learning  2nd  3rd 
optimization 
    finite state machines  2nd  3rd  4th 
    learning systems 
optimization phase (development) 
optimization techniques
    perceptrons  2nd  3rd  4th 
        brute-force optimization  2nd  3rd 
        local minima  2nd  3rd 
        momentum  2nd  3rd 
        numeric optimization 
        simulated annealing  2nd  3rd  4th 
        steepest descent optimization  2nd  3rd  4th  5th  6th 
        training procedures  2nd  3rd  4th  5th  6th  7th  8th  9th 
        weights  2nd  3rd  4th  5th  6th  7th  8th 
organization
    reactive architectures  2nd  3rd 
outcome 
output 
    interpreting 
    perceptrons
        activation function  2nd  3rd 
        computing  2nd 
        net sums  2nd  3rd  4th 
    sketching 
output alphabet
    Mealy machines  2nd 
output function
    Mealy machines  2nd  3rd 
outputs
    perceptrons  2nd  3rd  4th  5th  6th  7th 

 




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