[A]
[B]
[C]
[D]
[E]
[F]
[G]
[H]
[I]
[J]
[K]
[L]
[M]
[N]
[O]
[P]
[Q]
[R]
[S]
[T]
[U]
[V]
[W]
[X]
object-attribute-value paradigm
2nd
KR (knowledge representation)
2nd
objects
behaviors
collecting
contraptions
2nd
3rd
criteria
2nd
3rd
contraptions
items
specification
2nd
3rd
4th
5th
6th
7th
test beds
2nd
obstacle avoidance
containment
2nd
3rd
4th
5th
6th
7th
8th
9th
10th
11th
generalized obstacle avoidance
2nd
Occam's razor
odometers
off-policy algorithms
offline games learning systems
offsetting modifiers
on-policy algorithms
OnCollision() function
online forums AI specialists
online games learning systems
ontogenetic part animats
operators
fuzzy set theory
2nd
genetic operators defensive actions
2nd
3rd
4th
phenotype-specific operators
optimal policies reinforcement learning
2nd
optimal returns reinforcement learning
2nd
3rd
optimization
finite state machines
2nd
3rd
4th
learning systems
optimization phase (development)
optimization techniques perceptrons
2nd
3rd
4th
brute-force optimization
2nd
3rd
local minima
2nd
3rd
momentum
2nd
3rd
numeric optimization
simulated annealing
2nd
3rd
4th
steepest descent optimization
2nd
3rd
4th
5th
6th
training procedures
2nd
3rd
4th
5th
6th
7th
8th
9th
weights
2nd
3rd
4th
5th
6th
7th
8th
organization reactive architectures
2nd
3rd
outcome
output
interpreting
perceptrons activation function
2nd
3rd
computing
2nd
net sums
2nd
3rd
4th
sketching
output alphabet Mealy machines
2nd
output function Mealy machines
2nd
3rd
outputs perceptrons
2nd
3rd
4th
5th
6th
7th
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