Modules
Modules are essentially implementations of AI techniques. When the modules are instantiated within the architecture, they're called components. For example, there is only one rule-based system implementation (module), but different rule-based behaviors can be used for movement and tactical decisions (components).
Interfaces
The module interfaces are purposefully made high level. Only the core functionality is exposed by the interfaces (for instance, movement requests). This approach emphasizes the purpose of the module, which helps understanding and the design.
Such interfaces have many advantages in terms of modularity—just as in software development in general. Essentially, the implementation can be completely abstracted from the other components, which reduces dependencies.
Many AI techniques have similar capabilities, such as pattern recognition, prediction, function approximation, and so on. This functionality can often be expressed as one concise interface, but implemented in different ways.
Data Loading
Special interfaces are used to store data on disk. These interfaces are also specified formally, so the meta-programming tools generate functions that save and load data from disk. The low-level details of the storage are thereby handled automatically. The programmer is only responsible for postprocessing the data as appropriate after it has been loaded.
Dependencies
Each module may import specific interfaces. Conceptually, this means the module depends on other implementations to provide its own functionality.
At runtime, this translates into nested components. The internal components are called on when their output is needed to produce the final result. For example, nested components could be used to implement a subsumption architecture for navigation, or even a voting system handling combat—as explained in the preceding chapter.
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