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2.5. Geometry Management Summary

You now know more about the different geometry managers than you'll ever need to write a successful Perl/Tk application. Here are some helpful hints on deciding which geometry manager to use:

No matter which manager you use, take the time to get the widgets on your window where they belong (or more likely, where you want them). There's nothing more unsettling than a Button that looks like it just doesn't belong in the window.

As you read through this book, you'll notice that some of the option names for the geometry managers are also option names when you are creating or configuring a widget type. For example, you can specify the -width of a Button without using place. Always keep in mind the context in which the option is used. Sometimes the functional difference is very subtle.






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