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20.8. Further Information

The RealWorldz demo is available upon request from 3Dlabs. The Pandromeda Web site contains a large gallery of images and movies made with MojoWorld, a program that facilitates the creation and exploration of very high quality fractal worlds. A free trial version of MojoWorld is available. Ken Musgrave discusses some of the concepts behind MojoWorld in Texturing and Modeling: A Procedural Approach. Voronoi (cellular) noise is described by Steven Worley in his 1996 SIGGRAPH paper, A Cellular Texture Basis Function. See also the references at the end of Chapter 15 for more information about noise functions.

  1. 3Dlabs developer Web site. http://developer.3dlabs.com

  2. Ebert, David S., John Hart, Bill Mark, F. Kenton Musgrave, Darwyn Peachey, Ken Perlin, and Steven Worley, Texturing and Modeling: A Procedural Approach, Third Edition, Morgan Kaufmann Publishers, San Francisco, 2002. http://www.texturingandmodeling.com

  3. Glaeser, Georg, Reflections on Spheres and Cylinders of Revolution, Journal for Geometry and Graphics, Volume 3 (1999), No. 2, pp. 121139. http://www.heldermann-verlag.de/jgg/jgg01_05/jgg0312.pdf

  4. Hoffman, Nathaniel, and A. Preetham, Rendering Outdoor Light Scattering in Real Time, Game Developers Conference 2002. http://www.ati.com/developer/dx9/ATI-LightScattering.pdf

  5. Nishita, Tomoyuki, Takao Sirai, Katsumi Tadamura, and Eihachiro Nakamae, Display of the Earth Taking into Account Atmospheric Scattering, Computer Graphics (SIGGRAPH '93 Proceedings), pp. 175182, August 1993. http://nis-lab.is.s.u-tokyo.ac.jp/~nis/abs_sig.html#sig93

  6. Pandromeda Web site. http://www.pandromeda.com

  7. Worley, Steven, A Cellular Texture Basis Function, Computer Graphics (SIGGRAPH '96 Proceedings), pp. 291294, August 1996.


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