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2.8. Further Information

Just keep reading this book and you'll get to all of the really good stuff! If you really must have more technical details, here are pointers to the official specification documents. The 3Dlabs Web site also has additional material, including slide presentations, demos, example shaders, and source code.

  1. 3Dlabs developer Web site. http://developer.3dlabs.com

  2. Kessenich, John, Dave Baldwin, and Randi Rost, The OpenGL Shading Language, Version 1.10, 3Dlabs, April 2004. http://www.opengl.org/documentation/spec.html

  3. Segal, Mark, and Kurt Akeley, The OpenGL Graphics System: A Specification (Version 2.0), Editor (v1.1): Chris Frazier, (v1.21.5): Jon Leech, (v2.0): Jon Leech and Pat Brown, Sept. 2004. http://www.opengl.org/documentation/spec.html


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