Summary
This chapter has been an eye-opener, huh? We covered a lot of ground. A lot of weird stuff, too. Makes you wonder about intelligence, doesn't it? Anyway, you should have a good grasp of AI now. Both ad hoc and robust techniques have been covered. We talked about deterministic algorithms, decision trees, planning, scripting languages, neural networks, genetic algorithms, and fuzzy logic. And I would venture to say that you could give any professional game programmer a run for his/her money on the subject of AI, if not blow them away!
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