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Summary

Well, my young Jedi, you are now a master of Windows—at least enough to take on the evil empire of game programming. In this chapter, you saw a number of topics, including GDI, controls, timing, getting information. In the end, you saw a real template application—the T3D Game Console. With it, you can get started on some serious Windows applications. Beginning with the next chapter, you're going to embark on the wonderful world of DirectX. It's cooler than cool—definitely a NexTGeN topic!

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