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Chapter 1. Journey into the Abyss

"Oh, you want some too?!?"

—Hudson, Aliens

Windows programming has been an ongoing war with a long history. Game programmers have resisted the Windows platform since the beginning of time, but like the Borg say, "Resistance is futile.…" I tend to agree. In this chapter you're going to take a whirlwind tour of Windows:

  • History of games

  • Types of games

  • The elements of game programming

  • Using tools

  • A sample game: FreakOut

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