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In Closing

Looking back at the techniques that made 2D games so popular, you cannot help but feel a sense of respect for the professionals that crafted them and admiration for those who still use these ideas today. Platforms were much harder to code back then.

On the other hand, this difficulty is what made coding so much fun: having to be creative to get a faster fade-in routine or simulate more colors than you actually had. It was all about challenges and creative people trying to confront them.

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