Chapter 39. Under the InfluenceKey Topics This chapter shows how combinations of finite-state machines can be used to create emotions. Two additional levels are added to the AI architecture. A low level generates sensations based on the perceptions, and an emotive layer keeps track of the primary emotions. The behavioral response of the animats is affected only by degradation of the senses and actions. Essentially, the emotions determine how effective the body parts are. This emotional model influences the behaviors of the animats, providing more diversity and increasing their believability. This chapter covers the following topics:
The prototype developed throughout this chapter reveals the benefits of emotions. This provides an elegant paradigm that is extended with better technology in Chapter 42, "An Emotional System." |