Case StudyThe AI should be able to handle some situations easily, while others demonstrate more advanced shooting capabilities. We'll assume the use of range weapons with relatively slow projectiles (for instance, rockets or blaster). In this case, there's less worry about the AI being too perfect because the task is not straightforward. Considering each scenario, starting with the easiest, the following apply:
The following situations assume that a projectile with splash damage is used:
Gamers have developed these tactics notably for deathmatch games. If the design of the AI is successful, we expect it would use similar tactics. |