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Specifies the shape of the mouse pointer when you move the mouse over a particular part of an object at run time. Read/write at design time and run time.

You can use the MousePointer property to indicate changes in functionality as the mouse pointer passes over controls on a form or dialog box.

Object.MousePointer [= nType]

Return Value

nType


Specifies a value representing the shape of the mouse pointer.
Note:
When you set the MousePointer property using the Properties window, the drop-down list displays the setting names used in Visual FoxPro for Windows.

The following table lists the values for nType.

nType Description

0

Shape determined by the object. (Default)

1

Arrow.

2

Cross (cross-hair pointer).

3

I-beam.

4

Icon (small white square within a black square).

5

Size (four-pointed arrow pointing up, down, left, and right).

6

Size NE SW (double arrow pointing diagonally from bottom left to top right).

7

Size NS (double arrow pointing vertically up and down).

8

Size NW SE (double arrow pointing diagonally from bottom right to top left).

9

Size WE (double arrow pointing horizontally left and right).

10

Up arrow.

11

Hourglass or wristwatch.

Tip:
To indicate that the user should wait for a process to finish, set the MousePointer property to 11.

12

No drop.

13

Hide pointer.

14

Arrow.

Note:
Not a valid property value for grids. If set for grids, returns the error, "Expression evaluated to an illegal value."

15

Hand.

Note:
When running Visual FoxPro applications on Windows 2000 operating systems, an arrow appears instead of a hand.

16

Down arrow.

Tip:
This setting is particularly useful if the parent column of a header overrides the default setting for the header's MousePointer property.

99

Custom. Uses pointer specified in object's MouseIcon property.

Remarks

See Also



JavaScript Editor js editor     Web development